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Reflection
Posted: Tue Nov 26, 2013 6:58 pm
by M-Pixel
Hi all
i have a Problem with Reflection.
On my Szene .. Plane behind the Window with Textur and emission.
Why is in the Reflection only white Sky ?
Red Color is my Plane with Textur
Sorry for my Englisch

Re: Reflection
Posted: Tue Nov 26, 2013 10:08 pm
by fused
Hi M-Pixel,
not entirely sure what's going on there.
Could you email me the scene so we can have a closer look at it? (use the email button on the bottom of my post)
Cheers!
PS: Your english is alright

Re: Reflection
Posted: Tue Nov 26, 2013 10:33 pm
by Patrice
Hi,
You just have to put another plan on the other side, on the left side of your camera, or put your environnement on a cylinder to see the reflection on the windows.
Re: Reflection
Posted: Tue Nov 26, 2013 11:08 pm
by fused
Yeah, it definitely looks like you are also using an Indigo sunsky as well, which would be causing the reflection you are seeing.
Re: Reflection
Posted: Wed Nov 27, 2013 2:10 am
by M-Pixel
HI
I put the Planes on the other side
Right Window TOP
Left Window Error again
I think the Indigo Section Plane is the Problem
When i add a Sphere .. i have the same Problem .. only in left Window
I can downlaod the Szene .. I have to convert only
Edit: Yes the Indigo Section Plane is the Problem
I delete the Indigo Section Plane an change my Roomsettings to put the Camara in
the Room. Now it works
I'm wondering about the light in the first Picture
i use no exit Portals
Re: Reflection
Posted: Wed Nov 27, 2013 3:12 am
by fused
Hi M-Pixel,
which section plane mode are you using?
There are two modes:
- Culling on: geometry is cut away. With this mode you can use the include/exclude list to include/exclude object from being cut.
- Culling off: eye rays (rays shot by the camera) coming from behind the section planes will not bounce off anything on the way to the section plane, but once they have hit anything in front of the section plane they will bounce around freely in the entire scene and ignore the section plane. You can think of them as some sort of eye-ray portal, if you want.
In simple words, culling "off" will let you 'peek' into a room.
Both section plane types are infinite, btw.