Delete "Section Plane" of rendering
No Idea whats that about, please explain!
Add the tag "exception" (to avoid the caustic in the glass...for example)
Indigo is a unbiased physical renderer, if you want to skip caustics, then look somewhere else ^^
Assign "Section Plane" with camera
Drag the Section Plane as a child on the camera and adjust the way you like, I don't think this request is necessary at all.
Exclude portals render. Through the portals are not visible objects
I don't get this! Do you refer to the situation that no meshes are rendered that are behind ExitPortals??
Add fallof ( perpendicular / parallel )
Should be realisable via ISL, and if it is, then creating a ISL Shader would be possible to.
Add Freznel
Fresnel Scale is introduced for Phong material and some others in the
latest Exporter
Add support for shaders Cinema4D
Shaders are supported by getting baked into a map!
Some of them of cause aren't working like SSS or fresnel etc.
There are also some Indigo ISL shaders, try them. In the future they will become more I think
Add passes
Again a Engine related request!
At the moment we have:
- Alpha Pass
- Material ID pass
What passes would you suggest to be most usefull?
Make a map Dirt
What exactly are you refering to here? Ambient Occlusion based Dirt Shader of Vray?
This is a general engine request, and it is helpfull for sure, but not
necessary since you also can
bake AO into texture space and use it in PS to alter qour textures... the classic way
This is a list of critical improvements. Thank you.
Besides the two requests that I havn't understood, I don't think there is anything of that stuff critical at all!
Some people are really into rendering everything in passes and then adjusting stuff in PS, well.. ok..
In your case I would try to learn how to achieve stuff via different approaches, since you seem to be quite limited in your skill repertoire if you see no alternative to solve a material or general situation
