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Cindigo 3.0.11
Posted: Tue Jun 14, 2011 3:19 am
by fused
Cindigo 3.0.11
for Indigo Renderer 3.0.10 and Indigo RT 3.0.11
Cindigo 3.0.11 R9.6 - PC
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~3.6 MB, x86 and x64
Cindigo 3.0.7 R10 - PC
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~3.6 MB, x86 and x64
Cindigo 3.0.11 R11 - PC
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~3.6 MB, x86 and x64
Cindigo 3.0.11 R11.5 - PC
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~3.6 MB, x86 and x64
Cindigo 3.0.11 R12 - PC
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~3.6 MB, x86 and x64
Cindigo 3.0.11 R10.5 - Mac
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~3.6 MB, x86 only
Cindigo 3.0.11 R11 - Mac
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Archive
~3.6 MB, x86 and x64
Cindigo 3.0.11 R11.5 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 3.0.11 R12 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews in some older versions of C4D

)
changelog wrote:Cindigo 3.0.11
---------------------
* Exposure is now 1/s to conform with Indigo UI
* A few small optimisations in mesh export code for R11.5+
* Made merging of vertices and uvs in mesh export code optional (if off, Indigo will do the merging)
Cindigo 3.0.7
---------------------
* added optional medium for diffuse transmitter
* cindigo now writes out an IGQ when exporting an animation and opens it
* added smooth option to bump, displacement, sigma, exponent texture settings
* using uv_set_index instead of uv_set
* removed wrap_u, wrap_v from subdivison tag
* added vignetting option to renderer settings
* removed frame_upload_period from renderer settings
* added quad support to igmesh
* fixed a bug in igm parsing (was writing blend texture parameters to albedo)
Please tell me if you find bugs or have specific requests. I will try to fix/implement those as quickly as possible.
Re: Cindigo 3.0.11
Posted: Tue Jun 14, 2011 3:36 am
by pixie
1/s makes no sense whatsoever, since if you want to represent seconds you have to use decimals, but i guess it's not your fault.
PS- I do have an 'old' school digital photographic machine.
Re: Cindigo 3.0.11
Posted: Tue Jun 14, 2011 4:32 am
by juan_irender
Wow Fused, great job!
Many thanks

Re: Cindigo 3.0.11
Posted: Wed Jun 15, 2011 9:38 am
by Phoenix
Wow great, thanks Yves, that was faster than I expected!

Re: Cindigo 3.0.11
Posted: Wed Jun 15, 2011 10:12 pm
by zeitmeister
Fantastic, fused!
The
Awesomeness™ continues!

Re: Cindigo 3.0.11
Posted: Thu Jun 16, 2011 1:45 am
by pixie
zeitmeister wrote:Fantastic, fused!
The
Awesomeness™ continues!

+1
Re: Cindigo 3.0.11
Posted: Mon Jul 25, 2011 12:38 pm
by darkblue
Is it possible to include the option to select GPU acceleration and device number, from within Cinema 4D ?
I know it's pretty easy to do this by hand for still images, but for animations I'll have to correct every igs file, as there is no command line option for there two parameters, if I'm not mistaken.
If I could enable GPU acceleration and select the device number from within Cinema 4D before exporting the igs files, then I think I should be able to render two animation frame sequences in parallel by invoking the animation.rb script simultaneosly in two consoles. Each one of the frame sequence can be using 4 threads (of total 8 ) and one GPU device (of total 2). I hope that makes sense.
Re: Cindigo 3.0.11
Posted: Mon Jul 25, 2011 9:03 pm
by zeitmeister
Good point … but difficult to solve, I suppose.
Re: Cindigo 3.0.11
Posted: Mon Jul 25, 2011 10:12 pm
by Zom-B
zeitmeister wrote:Good point … but difficult to solve, I suppose.
I don't think that this would be hard to solve actually, why should it be so?
Indigo has a GPU mode IGS tag, that sadly isn't included in this Cindigo build, but the next for sure
It shouldn't be needed to use the ruby script to load your animations since Indigos render Q now support loading multiple IGS files!
So if Cindigo would have a GPU activation tag you would start 2 instances of Indigo:
First instance targeting the first half of your animation where you set your GPU ID to first GPU.
Since there isn't a GPU ID tag atm that Indigo instance should stay with this GPU ID for the whole render Q!
(it should, but I'm not 100% sure....test it!)
Second Instance of Indigo does the same with the next GPU ID...
happy rendering!
Re: Cindigo 3.0.11
Posted: Tue Jul 26, 2011 8:26 pm
by zeitmeister
You're absolutely right; I didn't notice the special GPU tag in the IGS-files ...
Re: Cindigo 3.0.11
Posted: Wed Jul 27, 2011 3:51 am
by CTZn
Truth is, the GPU tag within the IGS is acknowledged by Indigo since 3.0.14 only.
I have no doubts that the next Cindigo release will add this switch !
Re: Cindigo 3.0.11
Posted: Wed Jul 27, 2011 4:39 am
by lycium
CTZn wrote:Truth is, the GPU tag within the IGS is acknowledged by Indigo since 3.0.14 only.
Um,
since 2.4.4 if I recall correctly

It's been using this tag since the first GPU beta.
Re: Cindigo 3.0.11
Posted: Wed Jul 27, 2011 4:51 am
by CTZn
well, I meant that the initial 3.0 releases are overlooking it

MtI has a Gpu tag since the first closed beta was out

edit: 2.4.4, exactly !