Announcements, requests and support regarding the Cinema 4D exporter
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Fri Mar 04, 2011 5:31 am
Cindigo 2.6.2
for Indigo 2.6.1
Cindigo 2.6.2 R9.6 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R10 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R11 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R11.5 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R12 - PC
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R10.5 - Mac
Download:
Archive
~3.6 MB, x86 only
Cindigo 2.6.2 R11 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R11.5 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Cindigo 2.6.2 R12 - Mac
Download:
Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews in some older versions of C4D
)
changelog wrote:Cindigo 2.6.2
---------------------
* added athmosphere medium
* fixed R12 version exporiting in-editor geometry
* minor other improvements
* added auto instancing by hashing mesh data (and removed all other instance handling)
this should generally result in faster export times, but may still be a bit buggy
(hashing function can be arbitrarily extended for cases that are not yet handled).
* made automatic instancing work with animation export and removed "static animation" option
* improved stability during export, especially during animation export
Please tell me if you find bugs or have specific requests. I will try to fix/implement those as quickly as possible.
-
zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
-
Contact:
Post
by zeitmeister » Fri Mar 04, 2011 9:06 pm
Sweet, finally!
Unfortunately I don't own R12... but I'm looking forward to the R11.5 Mac version, either!
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sat Mar 05, 2011 6:42 am
Added mac builds. If there are any problems please let me know.
-
juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Post
by juan_irender » Sat Mar 05, 2011 8:54 am
Thanks, Fused!
I´ll try the 11.5 windows and mac version.
Bye.
C4D R18 Studio user
Blender user
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Sat Mar 05, 2011 11:04 am
added athmosphere medium
How does one use it?
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sat Mar 05, 2011 11:34 am
pixie wrote:added athmosphere medium
How does one use it?
I think its broken in 2.6
edit: anyway, here's a scene demonstrating how to use it
-
Attachments
-
- earth_test.zip
- (43.15 KiB) Downloaded 594 times
-
Camox
- Posts: 587
- Joined: Sat Aug 05, 2006 5:28 am
- Location: Berlin Germany
-
Contact:
Post
by Camox » Sun Mar 06, 2011 1:12 am
Hi fused, thx for update !
I think I've found a bug. In every scene only one HyperNURBS is detected. For the 9.6 version.
greetz
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Mar 06, 2011 1:22 am
Camox wrote:Hi fused, thx for update !
I think I've found a bug. In every scene only one HyperNURBS is detected. For the 9.6 version.
greetz
Hey Camox,
can you maybe send me the scene?
-
forgeflow
- Posts: 63
- Joined: Thu Oct 29, 2009 5:26 pm
- Location: Canada
-
Contact:
Post
by forgeflow » Sun Mar 06, 2011 2:48 am
fused wrote:edit: anyway, here's a scene demonstrating how to use it
FYI, The scene file as supplied is fairly useless - missing a texture, and has no lightsource...
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Mar 06, 2011 3:37 am
forgeflow wrote:fused wrote:edit: anyway, here's a scene demonstrating how to use it
FYI, The scene file as supplied is fairly useless - missing a texture, and has no lightsource...
Its not about the texture.
Set to sunlight in environment - was testing with an exr the other day.
edit: and anyway: its only to demonstrate how to set up such a scene. It does not work in 2.6 after all
-
forgeflow
- Posts: 63
- Joined: Thu Oct 29, 2009 5:26 pm
- Location: Canada
-
Contact:
Post
by forgeflow » Sun Mar 06, 2011 3:42 am
fused wrote:Set to sunlight in environment - was testing with an exr the other day
Did that. Am I meant to see something other than a black bear in an unlit cave at midnight during a lunar eclipse?
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Mar 06, 2011 3:45 am
Like I said: It currently does not work in Indigo 2.6
(not sure about 2.4 and 2.2 but probably not)
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Mar 29, 2011 10:05 pm
There's some issues with alpha not working on the view port
Who is online
Users browsing this forum: No registered users and 56 guests