Animation doesn't work with Daz3d characters..
Posted: Fri Dec 17, 2010 9:36 pm
Hi all.
I'm trying to find the good pipeline to export Daz3d creatures in the photorealistic world. I used for long time Daz3D and Poser but their rendering is still poor.
Some months ago I downloaded the Cinema 4D 11 demo version, and now I installed it together with interPoser Pro Demo. With them I'm able to introduce a Daz3D character into a C4D scene, animation included.
I also worked to find a good photorealistic renderer and I reached Indigo. I find it extremely simple to use and very powerful.
My problem is: when I render only one frame, the result is fabulous (and fast, respect to Maxwell Render and others). But when I use an animation, also with only two frames, the render goes bad: instead of rendering each frame with the character position you can see in the corresponding frame in C4D, it renders the character position about the last frame, and this for each frame. In the end, you will have each frame with the same character position (that is the last one).
I tried with Indigo 2.4.13 and with 2.2.1, but the result is the same. I also tried updating C4D and interPoser Pro, but the result is still the same. It's only a problem with Daz3D characters, because I'm able to animate C4D objects.
Every one can make a test, because the main Daz3D characters are free and interPoserPro has a fully functional Demo version.
I'll appreciate every effort to find a good solution for that issue.
Thanks a lot.
I'm trying to find the good pipeline to export Daz3d creatures in the photorealistic world. I used for long time Daz3D and Poser but their rendering is still poor.
Some months ago I downloaded the Cinema 4D 11 demo version, and now I installed it together with interPoser Pro Demo. With them I'm able to introduce a Daz3D character into a C4D scene, animation included.
I also worked to find a good photorealistic renderer and I reached Indigo. I find it extremely simple to use and very powerful.
My problem is: when I render only one frame, the result is fabulous (and fast, respect to Maxwell Render and others). But when I use an animation, also with only two frames, the render goes bad: instead of rendering each frame with the character position you can see in the corresponding frame in C4D, it renders the character position about the last frame, and this for each frame. In the end, you will have each frame with the same character position (that is the last one).
I tried with Indigo 2.4.13 and with 2.2.1, but the result is the same. I also tried updating C4D and interPoser Pro, but the result is still the same. It's only a problem with Daz3D characters, because I'm able to animate C4D objects.
Every one can make a test, because the main Daz3D characters are free and interPoserPro has a fully functional Demo version.
I'll appreciate every effort to find a good solution for that issue.
Thanks a lot.