General News and accouncements regarding the Indigo render engine
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OnoSendai
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by OnoSendai » Fri Mar 19, 2021 12:30 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 64-bit:
IndigoRenderer_4.6.0_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_v4.6.0.tar.gz
Indigo for Mac OS X (10.13 - ):
IndigoRenderer4.6.0.dmg
Indigo RT for Windows 64-bit:
IndigoRT_4.6.0_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_v4.6.0.tar.gz
Indigo RT for Mac OS X (10.13 - ):
IndigoRT4.6.0.dmg
Changelog:
4.6.0
* Added initial support for Omnidirectional stereo rendering with the spherical camera.
* CPU rendering with null blends (for example foliage) is much faster now.
* High quality BVH building for GPU rendering uses much less memory now, and is faster.
* GPU rendering speed may be slightly improved.
* Made BVH building more robust.
* Using latest Embree for CPU raytracing.
Current limitations:
* Sphere primitives will not be rendered
* Motion blur is slightly incorrect in extreme cases.
* GPU PT: fixed check for interface between two media with the same IOR.
Fixes arch glass not rendering properly in some cases.
* Fixed arch glass transmittance calcs to use shading normals instead of geom normals.
Fixes faceting artifacts in shadows of curved arch glass.
* Added GPU support for worldTime, sunDir, camPos, camForwardsDir, camRightDir, camUpDir ISL functions
* Added worldTime() ISL function. In the scene it's stored with the camera.
* Added world time control to camera UI controls
* Building Windows build with vs2019.
* Improved object scattering so results are independent of view frustum and number of CPU cores.
* Object scattering is now multithreaded and much faster.
* Updated bundled exporter/plugin versions.
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pavoda
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by pavoda » Fri Mar 19, 2021 1:11 am
Great, finally! Good job, I will test it soon.
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thesquirell
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by thesquirell » Fri Mar 19, 2021 9:07 am
* Added initial support for Omnidirectional stereo rendering with the spherical camera.
That is just everything! :D
Also:
* Updated bundled exporter/plugin versions.
What is the latest C4D exporter's version? I lost track...
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Lal-O
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by Lal-O » Sat Mar 20, 2021 2:00 pm
Thank you for this new Beta release.
I've been doing some test and i've found some issues with "Hide from camera" feature, it seems that the hidden objects blocks the light. This happens with CPU and GPU. I attach an example:
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Lal-O
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by Lal-O » Sat Mar 20, 2021 2:29 pm
By the way, is there a chance to have in the final release, post process options AFTER finishing a render ( bloom, glare,lens effects...etc etc)? : )
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pixie
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by pixie » Sat Mar 20, 2021 8:37 pm
Lal-O wrote: ↑Sat Mar 20, 2021 2:00 pm
Thank you for this new Beta release.
I've been doing some test and i've found some issues with "Hide from camera" feature, it seems that the hidden objects blocks the light. This happens with CPU and GPU. I attach an example:
I don't know about the material, but unless it is set null it will always block light
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wob
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by wob » Sat Mar 20, 2021 9:54 pm
pixie wrote: ↑Sat Mar 20, 2021 8:37 pm
Lal-O wrote: ↑Sat Mar 20, 2021 2:00 pm
Thank you for this new Beta release.
I've been doing some test and i've found some issues with "Hide from camera" feature, it seems that the hidden objects blocks the light. This happens with CPU and GPU. I attach an example:
I don't know about the material, but unless it is set null it will always block light
Indigo's "invisible object" always block lights;) ohh, too many bad rendered images... but if you will increase max ray light depth, your lighting rays will pass thru the "invisible" object without "shadow". p.s. it's much better to buy RT because it has no "invisible" objects ;)
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Oscar J
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by Oscar J » Sun Mar 21, 2021 9:03 am
As has previously mentioned, invisible objects block light by design. They're only hidden from the camera, not to light sources etc. They're also visible through glass and in mirrors.
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Lal-O
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by Lal-O » Mon Mar 22, 2021 7:15 am
Ok, thx for the explanation :) .
So, what do i need to do to get invisible emitters? ( objects wich cast light but light source is not visible). :)
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pavoda
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by pavoda » Mon Mar 22, 2021 7:21 am
Hi,set material as "Null material".
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Lal-O
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by Lal-O » Mon Mar 22, 2021 7:55 am
pavoda wrote: ↑Mon Mar 22, 2021 7:21 am
Hi,set material as "Null material".
Thank you very much Pavoda 👍🏻
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jan1
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by jan1 » Tue Mar 23, 2021 9:15 pm
hello
i am testing this with indigo RT and i found object corruptions when camera is above some height
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Lal-O
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by Lal-O » Thu Mar 25, 2021 1:33 pm
I've found that if i enable OpenCl and right after enable clamp contributions, Indigo crashes : ( , but if you do it the other way around it won't crash : )
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JastrebJ21
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by JastrebJ21 » Mon Mar 29, 2021 12:44 am
Okay, thanks, I had some issues with that when working with OpenCl, I'll keep that in mind!
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jan1
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by jan1 » Thu May 27, 2021 12:43 am
something new on this beta ?
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