Indigo 2.2.8

General News and accouncements regarding the Indigo render engine
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PureSpider
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Re: Indigo 2.2.8

Post by PureSpider » Sat Nov 21, 2009 12:32 am

OnoSendai wrote:* Added 'Save Scene' command to File menu to allow saving current scene as an IGS or PIGS.
And by current scene you mean - it saves the changes you've made in the GUI to an IGS?

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sidewalk
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Re: Indigo 2.2.8

Post by sidewalk » Sat Nov 21, 2009 12:12 pm

Awesome, thanks!

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OnoSendai
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Re: Indigo 2.2.8

Post by OnoSendai » Sat Nov 21, 2009 2:13 pm

PureSpider wrote:
OnoSendai wrote:* Added 'Save Scene' command to File menu to allow saving current scene as an IGS or PIGS.
And by current scene you mean - it saves the changes you've made in the GUI to an IGS?
No, it doesn't actually save those settings currently, I'll add that.

Musorgki
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Re: Indigo 2.2.8

Post by Musorgki » Sat Nov 21, 2009 3:19 pm

Thank you very much!

Some things I noticed...

I really like that the Options dialog remembers its previous state.
Sadly, however, it doesn't read the tags (from the ini or igs) if they are present.
(I tried these: info_overlay, watermark, frame_upload_period and save_igi)

When rendering is paused, the render log continues to update
(with no changes) and the image continues to tonemap & save.
However, this takes almost no cpu.

feature requests:
A new section in the inifile.xml file:
<ui_settings>
<thread_priority>normal</thread_priority> <!-- normal or below_normal -->
<confirm_quit_render_on_exit>yes<confirm_quit_render_on_exit> <!-- yes or no -->
</ui_settings>

Hopefully there is a more concise way to say "confirm_quit_render_on_exit",
but something that would let you stop rendering & close indigo in one click.
Naturally, these would default to current behavior.

Finally, it seems that when using an obj file as an external mesh,
the fo keyword (one-sided face) is not supported. Perhaps this was
by design, but if not, any chance of interpreting 'fo' a standard
two-sided face?

But its just details... keep doing what you're doing!

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pixie
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Re: Indigo 2.2.8

Post by pixie » Mon Nov 23, 2009 12:46 pm

Musorgki wrote:feature requests:
A new section in the inifile.xml file:
<ui_settings>
<thread_priority>normal</thread_priority> <!-- normal or below_normal -->
<confirm_quit_render_on_exit>yes<confirm_quit_render_on_exit> <!-- yes or no -->
</ui_settings>

Hopefully there is a more concise way to say "confirm_quit_render_on_exit",
but something that would let you stop rendering & close indigo in one click.
Naturally, these would default to current behavior.
+1

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benn
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Re: Indigo 2.2.8

Post by benn » Mon Nov 23, 2009 1:35 pm

2.2.8 was just released for mac.

http://www.indigorenderer.com/download/beta/

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Pibuz
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Re: Indigo 2.2.8

Post by Pibuz » Mon Nov 23, 2009 8:19 pm

OnoSendai wrote: Changelog:
2.2.8:
* Optimised tonemapping, using less buffers, and made multithreaded.
I tested it in an older scene: launched 2552x1708 with three light layers and...no damn C++ messages!!!!!
I'm quite happy with this, congratulations for your work.

I'm very happy for the additional on-the-run "save igi" option too: it is VEEEERY useful!
Thank you a lot!

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Jambert
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Re: Indigo 2.2.8

Post by Jambert » Mon Nov 23, 2009 11:20 pm

Supersample multiply image size of network rendered image.
I render 1500/1500 pixels

Code: Select all

Total render time elapsed: 19 m, 6 s
Done 1193030000.00000 samples (530.23556 samples per pixel) 
1040247.83680 samples / second (0.96131 micro-seconds / sample)
Receiving frame from 192.168.0.2:49567 :
	num layers: 1, num_samples: 16400000.000000, width: 3004, height: 3004

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Zom-B
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Re: Indigo 2.2.8

Post by Zom-B » Tue Nov 24, 2009 12:29 am

Jambert wrote:Supersample multiply image size of network rendered image.
SuperSampling works by rendering the Image in higher resolution and the resizing it back.
Everything fine with this my friend :)

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Jambert
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Re: Indigo 2.2.8

Post by Jambert » Tue Nov 24, 2009 1:06 am

ZomB wrote:
Jambert wrote:Supersample multiply image size of network rendered image.
SuperSampling works by rendering the Image in higher resolution and the resizing it back.
Everything fine with this my friend :)
thx ;)

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Whaat
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Re: Indigo 2.2.8

Post by Whaat » Tue Nov 24, 2009 4:20 pm

It looks like you have the default image save period set to 20 seconds. This is WAY too short. I suggest a minimum of 60 seconds (I prefer 120 or even longer)

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Whaat
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Re: Indigo 2.2.8

Post by Whaat » Tue Nov 24, 2009 4:28 pm

I think the rendering options are nice but they should be overwritten by the IGS file.

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Re: Indigo 2.2.8

Post by Jeff Hammond » Tue Nov 24, 2009 4:37 pm

benn wrote:2.2.8 was just released for mac.

http://www.indigorenderer.com/download/beta/

[EDIT] ah, nevermind.. just saw the other thread about this..




hey ben,
before i install v2.2.8, do you mind giving a little more info about this '34' bit build?
:)
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Doug Armand
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Re: Indigo 2.2.8

Post by Doug Armand » Tue Nov 24, 2009 4:59 pm

Bah wrong thread - sorry :(

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Zom-B
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Re: Indigo 2.2.8

Post by Zom-B » Wed Nov 25, 2009 11:57 pm

Hey Ono, the eroor message for missing texture on netrender etwork cache generation could be a little more comfortasble to understand...

At the moment Indigo Indigo only tells you that its unable to pack the scene.

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