And by current scene you mean - it saves the changes you've made in the GUI to an IGS?OnoSendai wrote:* Added 'Save Scene' command to File menu to allow saving current scene as an IGS or PIGS.
Indigo 2.2.8
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Re: Indigo 2.2.8
Re: Indigo 2.2.8
Awesome, thanks!
Re: Indigo 2.2.8
No, it doesn't actually save those settings currently, I'll add that.PureSpider wrote:And by current scene you mean - it saves the changes you've made in the GUI to an IGS?OnoSendai wrote:* Added 'Save Scene' command to File menu to allow saving current scene as an IGS or PIGS.
Re: Indigo 2.2.8
Thank you very much!
Some things I noticed...
I really like that the Options dialog remembers its previous state.
Sadly, however, it doesn't read the tags (from the ini or igs) if they are present.
(I tried these: info_overlay, watermark, frame_upload_period and save_igi)
When rendering is paused, the render log continues to update
(with no changes) and the image continues to tonemap & save.
However, this takes almost no cpu.
feature requests:
A new section in the inifile.xml file:
<ui_settings>
<thread_priority>normal</thread_priority> <!-- normal or below_normal -->
<confirm_quit_render_on_exit>yes<confirm_quit_render_on_exit> <!-- yes or no -->
</ui_settings>
Hopefully there is a more concise way to say "confirm_quit_render_on_exit",
but something that would let you stop rendering & close indigo in one click.
Naturally, these would default to current behavior.
Finally, it seems that when using an obj file as an external mesh,
the fo keyword (one-sided face) is not supported. Perhaps this was
by design, but if not, any chance of interpreting 'fo' a standard
two-sided face?
But its just details... keep doing what you're doing!
Some things I noticed...
I really like that the Options dialog remembers its previous state.
Sadly, however, it doesn't read the tags (from the ini or igs) if they are present.
(I tried these: info_overlay, watermark, frame_upload_period and save_igi)
When rendering is paused, the render log continues to update
(with no changes) and the image continues to tonemap & save.
However, this takes almost no cpu.
feature requests:
A new section in the inifile.xml file:
<ui_settings>
<thread_priority>normal</thread_priority> <!-- normal or below_normal -->
<confirm_quit_render_on_exit>yes<confirm_quit_render_on_exit> <!-- yes or no -->
</ui_settings>
Hopefully there is a more concise way to say "confirm_quit_render_on_exit",
but something that would let you stop rendering & close indigo in one click.
Naturally, these would default to current behavior.
Finally, it seems that when using an obj file as an external mesh,
the fo keyword (one-sided face) is not supported. Perhaps this was
by design, but if not, any chance of interpreting 'fo' a standard
two-sided face?
But its just details... keep doing what you're doing!
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo 2.2.8
+1Musorgki wrote:feature requests:
A new section in the inifile.xml file:
<ui_settings>
<thread_priority>normal</thread_priority> <!-- normal or below_normal -->
<confirm_quit_render_on_exit>yes<confirm_quit_render_on_exit> <!-- yes or no -->
</ui_settings>
Hopefully there is a more concise way to say "confirm_quit_render_on_exit",
but something that would let you stop rendering & close indigo in one click.
Naturally, these would default to current behavior.
Re: Indigo 2.2.8
I tested it in an older scene: launched 2552x1708 with three light layers and...no damn C++ messages!!!!!OnoSendai wrote: Changelog:
2.2.8:
* Optimised tonemapping, using less buffers, and made multithreaded.
I'm quite happy with this, congratulations for your work.
I'm very happy for the additional on-the-run "save igi" option too: it is VEEEERY useful!
Thank you a lot!
Re: Indigo 2.2.8
Supersample multiply image size of network rendered image.
I render 1500/1500 pixels
I render 1500/1500 pixels
Code: Select all
Total render time elapsed: 19 m, 6 s
Done 1193030000.00000 samples (530.23556 samples per pixel)
1040247.83680 samples / second (0.96131 micro-seconds / sample)
Receiving frame from 192.168.0.2:49567 :
num layers: 1, num_samples: 16400000.000000, width: 3004, height: 3004
Re: Indigo 2.2.8
SuperSampling works by rendering the Image in higher resolution and the resizing it back.Jambert wrote:Supersample multiply image size of network rendered image.
Everything fine with this my friend :)
Re: Indigo 2.2.8
thx ;)ZomB wrote:SuperSampling works by rendering the Image in higher resolution and the resizing it back.Jambert wrote:Supersample multiply image size of network rendered image.
Everything fine with this my friend :)
Re: Indigo 2.2.8
It looks like you have the default image save period set to 20 seconds. This is WAY too short. I suggest a minimum of 60 seconds (I prefer 120 or even longer)
Re: Indigo 2.2.8
I think the rendering options are nice but they should be overwritten by the IGS file.
-
- Posts: 105
- Joined: Sun Oct 11, 2009 11:30 am
- Location: newyorkcity
Re: Indigo 2.2.8
[EDIT] ah, nevermind.. just saw the other thread about this..
hey ben,
before i install v2.2.8, do you mind giving a little more info about this '34' bit build?
:)
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- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Indigo 2.2.8
Bah wrong thread - sorry :(
Re: Indigo 2.2.8
Hey Ono, the eroor message for missing texture on netrender etwork cache generation could be a little more comfortasble to understand...
At the moment Indigo Indigo only tells you that its unable to pack the scene.
At the moment Indigo Indigo only tells you that its unable to pack the scene.
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