General News and accouncements regarding the Indigo render engine
-
Phoenix
- Posts: 158
- Joined: Tue Jul 04, 2006 2:15 am
-
Contact:
Post
by Phoenix » Tue Nov 10, 2009 3:34 am
Thanks for the update, Ono!
ZomB wrote:... My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing. ...
By the way, what's about the long expected HDR support?
Will it come in the foreseeable future?
-
suvakas
- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Tue Nov 10, 2009 5:45 am
ZomB wrote:nice update Ono, thanks for this build!
My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing.
New features are cool, but such a "ShowStopper" like this needs more attention!
Here a example EXR.
Are you using 32bit build?
I have no issues with this exr map and Indigo 2.2.6-64bit.
-
Attachments
-
- kitchen_exr.jpg (20.32 KiB) Viewed 3232 times
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Nov 10, 2009 5:50 am
suvakas wrote:ZomB wrote:nice update Ono, thanks for this build!
My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing.
New features are cool, but such a "ShowStopper" like this needs more attention!
Here a example EXR.
Are you using 32bit build?
I have no issues with this exr map and Indigo 2.2.6-64bit.
I'm using the 64 build and am having the same problems as ZomB. it can be due to the microsoft dependencies (msvcm90, etc...) I don't quite understand why some don't have a problem and I and a few such as ZomB aren't able to use EXRs... :(
-
Zom-B
- Posts: 4700
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Tue Nov 10, 2009 6:22 am
I'm with the 64build.
Maybe Cindigo is the evil here, but I don't think so... in fused we trust ^^
Anyway I just paste here a generated material that crashes Indigo:
Code: Select all
<material>
<name>EnvMap_mid4</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0.000000 0.000000 0.000000</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</albedo>
<base_emission>
<constant>
<uniform>
<value>1.000000</value>
</uniform>
</constant>
</base_emission>
<layer>0</layer>
<texture>
<uv_set>default</uv_set>
<path>G:\3D work\Studio Setup\tex\kitchen.exr</path>
<exponent>2.200000</exponent>
<a>0.000000</a>
<b>1.000000</b>
<c>0.000000</c>
</texture>
<emission>
<texture>
<texture_index>0</texture_index>
</texture>
</emission>
</diffuse>
</material>
The crash is a classic "Microsoft Visual C++ Runtime" related, I attached my installed runtimes... something missing?!
- redist.png (5.62 KiB) Viewed 3221 times
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Nov 10, 2009 6:25 am
I was having the same problem even on IME so it shouldn't be due to cindigo's xml.
-
suvakas
- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Tue Nov 10, 2009 7:16 am
@ZomB
Yep, I also get crash with this material.
So the problem seems to be Cindigo related ??
Last edited by
suvakas on Tue Nov 10, 2009 7:51 am, edited 1 time in total.
-
suvakas
- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Tue Nov 10, 2009 7:31 am
@ZomB
Well.. you have to use the material between <background_material> tags.
Code: Select all
<background_settings>
<background_material>
<material>
...
</material>
</background_material>
<emission_scale>
</emission_scale>
</background_settings>
Anyway.. Fused, something is wrong in your material. You may want to check this out.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Nov 10, 2009 7:45 am
cindigo is fine, the material, too
edit: ZomB's material is not a background material
-
suvakas
- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Tue Nov 10, 2009 7:51 am
fused wrote:cindigo is fine, the material, too :)
edit: ZomB's material is not a background material
lol, gotcha.. didn't think about that at all. =)
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Nov 10, 2009 8:13 am
suvakas wrote:lol, gotcha.. didn't think about that at all. =)
its the .exr, having the same issues. same material with different texture is working just fine.
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Nov 10, 2009 8:47 am
suvakas wrote:@ZomB
Yep, I also get crash with this material.
So the problem seems to be Cindigo related ??
I got your material working with one of my exrs... (after some tweaks) but the same texture breaks IME...:S
UPDATE
This works:
Code: Select all
<scenedata>
<material>
<name>EnvMap_mid4</name>
<diffuse>
<texture>
<uv_set>albedo</uv_set>
<path>rnl_probe.exr</path>
<exponent>1.0</exponent>
</texture>
<emission>
<texture>
<texture_index>0</texture_index>
</texture>
</emission>
<albedo>
<constant>
<rgb>
<rgb>0.588235 0.588235 0.588235</rgb>
<gamma>2.2</gamma>
</rgb>
</constant>
</albedo>
<base_emission>
<constant>
<blackbody>
<temperature>5770</temperature>
<gain>0.001</gain>
</blackbody>
</constant>
</base_emission>
<layer>0</layer>
</diffuse>
</material>
</scenedata>
This doesn't:
Code: Select all
<scenedata>
<material>
<name>Indigo Material_mid0</name>
<diffuse>
<albedo>
<constant>
<rgb>
<rgb>0.800000 0.800000 0.800000</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</albedo>
<base_emission>
<constant>
<rgb>
<rgb>0.800000 0.800000 0.800000</rgb>
<gamma>1.000000</gamma>
</rgb>
</constant>
</base_emission>
<layer>0</layer>
<texture>
<uv_set>default</uv_set>
<path>rnl_probe.exr</path>
<exponent>2.200000</exponent>
<a>0.000000</a>
<b>1.000000</b>
<c>0.000000</c>
</texture>
<emission>
<texture>
<texture_index>0</texture_index>
</texture>
</emission>
</diffuse>
</material>
</scenedata>
UPDATE
I've now done setup alike trought cindigo own material and it now works!!
Last edited by
pixie on Tue Nov 10, 2009 9:00 am, edited 1 time in total.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Nov 10, 2009 8:59 am
so blackbody base_emission works but rgb doesnt?
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Nov 10, 2009 9:02 am
fused wrote:so blackbody base_emission works but rgb doesnt?
Exponent = 1 works exponent=2.2 doesn't it seems
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Nov 10, 2009 9:03 am
@Whaat:
Whaaaaaaaat!?!?!? :O these are amazing!
Who is online
Users browsing this forum: No registered users and 44 guests