Indigo 2.2.6

General News and accouncements regarding the Indigo render engine
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Phoenix
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Re: Indigo 2.2.6

Post by Phoenix » Tue Nov 10, 2009 3:34 am

Thanks for the update, Ono!
ZomB wrote:... My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing. ...
By the way, what's about the long expected HDR support?
Will it come in the foreseeable future?

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suvakas
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Re: Indigo 2.2.6

Post by suvakas » Tue Nov 10, 2009 5:45 am

ZomB wrote:nice update Ono, thanks for this build!

My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing.

New features are cool, but such a "ShowStopper" like this needs more attention!

Here a example EXR.
Are you using 32bit build?
I have no issues with this exr map and Indigo 2.2.6-64bit.
Attachments
kitchen_exr.jpg
kitchen_exr.jpg (20.32 KiB) Viewed 3232 times

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 5:50 am

suvakas wrote:
ZomB wrote:nice update Ono, thanks for this build!

My biggest Problem atm is using EXR for EnvMaps... Indigo mostly crashes just by loading them. I tried to convert a EXR to every possible format... all are crashing.

New features are cool, but such a "ShowStopper" like this needs more attention!

Here a example EXR.
Are you using 32bit build?
I have no issues with this exr map and Indigo 2.2.6-64bit.
I'm using the 64 build and am having the same problems as ZomB. it can be due to the microsoft dependencies (msvcm90, etc...) I don't quite understand why some don't have a problem and I and a few such as ZomB aren't able to use EXRs... :(

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Zom-B
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Re: Indigo 2.2.6

Post by Zom-B » Tue Nov 10, 2009 6:22 am

I'm with the 64build.

Maybe Cindigo is the evil here, but I don't think so... in fused we trust ^^
Anyway I just paste here a generated material that crashes Indigo:

Code: Select all

    <material>
        <name>EnvMap_mid4</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.000000 0.000000 0.000000</rgb>
                        <gamma>2.200000</gamma>
                    </rgb>
                </constant>
            </albedo>
            <base_emission>
                <constant>
                    <uniform>
                        <value>1.000000</value>
                    </uniform>
                </constant>
            </base_emission>
            <layer>0</layer>
            <texture>
                <uv_set>default</uv_set>
                <path>G:\3D work\Studio Setup\tex\kitchen.exr</path>
                <exponent>2.200000</exponent>
                <a>0.000000</a>
                <b>1.000000</b>
                <c>0.000000</c>
            </texture>
            <emission>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </emission>
        </diffuse>
    </material>
The crash is a classic "Microsoft Visual C++ Runtime" related, I attached my installed runtimes... something missing?!
redist.png
redist.png (5.62 KiB) Viewed 3221 times

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 6:25 am

I was having the same problem even on IME so it shouldn't be due to cindigo's xml.

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suvakas
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Re: Indigo 2.2.6

Post by suvakas » Tue Nov 10, 2009 7:16 am

@ZomB
Yep, I also get crash with this material.
So the problem seems to be Cindigo related ??
Last edited by suvakas on Tue Nov 10, 2009 7:51 am, edited 1 time in total.

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Re: Indigo 2.2.6

Post by suvakas » Tue Nov 10, 2009 7:31 am

@ZomB
Well.. you have to use the material between <background_material> tags.

Code: Select all

<background_settings>
<background_material>
<material>
...
</material>
</background_material>
	<emission_scale>
	</emission_scale> 
</background_settings>
Anyway.. Fused, something is wrong in your material. You may want to check this out.

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fused
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Re: Indigo 2.2.6

Post by fused » Tue Nov 10, 2009 7:45 am

cindigo is fine, the material, too :)

edit: ZomB's material is not a background material

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suvakas
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Re: Indigo 2.2.6

Post by suvakas » Tue Nov 10, 2009 7:51 am

fused wrote:cindigo is fine, the material, too :)

edit: ZomB's material is not a background material
lol, gotcha.. didn't think about that at all. =)

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fused
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Re: Indigo 2.2.6

Post by fused » Tue Nov 10, 2009 8:13 am

suvakas wrote:lol, gotcha.. didn't think about that at all. =)
:)

its the .exr, having the same issues. same material with different texture is working just fine.

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 8:47 am

suvakas wrote:@ZomB
Yep, I also get crash with this material.
So the problem seems to be Cindigo related ??
I got your material working with one of my exrs... (after some tweaks) but the same texture breaks IME...:S

UPDATE

This works:

Code: Select all

  <scenedata>
  <material>
   <name>EnvMap_mid4</name>
  <diffuse>
    <texture>
      <uv_set>albedo</uv_set>
      <path>rnl_probe.exr</path>
      <exponent>1.0</exponent>      
    </texture>

   <emission>
      <texture>
        <texture_index>0</texture_index>
      </texture>
   </emission>

    <albedo>
     <constant>
      <rgb>
      <rgb>0.588235 0.588235 0.588235</rgb>
      <gamma>2.2</gamma>
      </rgb>
     </constant>
    </albedo>
   <base_emission>
      <constant>
      <blackbody>
         <temperature>5770</temperature>
         <gain>0.001</gain>
      </blackbody>
      </constant>
   </base_emission>
      <layer>0</layer>
   </diffuse>
</material>
</scenedata>

This doesn't:

Code: Select all

<scenedata>
    <material>
        <name>Indigo Material_mid0</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.800000 0.800000 0.800000</rgb>
                        <gamma>2.200000</gamma>
                    </rgb>
                </constant>
            </albedo>
            <base_emission>
                <constant>
                    <rgb>
                        <rgb>0.800000 0.800000 0.800000</rgb>
                        <gamma>1.000000</gamma>
                    </rgb>
                </constant>
            </base_emission>
            <layer>0</layer>
            <texture>
                <uv_set>default</uv_set>
                <path>rnl_probe.exr</path>
                <exponent>2.200000</exponent>
                <a>0.000000</a>
                <b>1.000000</b>
                <c>0.000000</c>
            </texture>
            <emission>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </emission>
        </diffuse>
    </material>
</scenedata>
UPDATE

I've now done setup alike trought cindigo own material and it now works!!
Last edited by pixie on Tue Nov 10, 2009 9:00 am, edited 1 time in total.

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fused
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Re: Indigo 2.2.6

Post by fused » Tue Nov 10, 2009 8:59 am

so blackbody base_emission works but rgb doesnt?

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Whaat
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Re: Indigo 2.2.6

Post by Whaat » Tue Nov 10, 2009 9:00 am

Good stuff, ono!

So far, I am finding that with texture gamma=2.2, the absorption layer transmittance color seems a bit too dark. With gamma=1.0, it seems to render more as expected. Could this be a bug? (The attached image kind of shows it but it's not the best example)

Also, is there a more user-friendly name for 'absorption layer transmittance'? Maybe 'Surface Color' or 'Surface Transmittance' ???
Attachments
IndigoLogo.jpg
texture
IndigoLogo.jpg (3.08 KiB) Viewed 3113 times
gamma2.2.jpg
gamma=2.2 (too dark?)
gamma2.2.jpg (72.06 KiB) Viewed 3114 times
gamma1.jpg
gamma=1.0
gamma1.jpg (66.2 KiB) Viewed 3115 times

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 9:02 am

fused wrote:so blackbody base_emission works but rgb doesnt?
Exponent = 1 works exponent=2.2 doesn't it seems

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pixie
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Re: Indigo 2.2.6

Post by pixie » Tue Nov 10, 2009 9:03 am

@Whaat:

Whaaaaaaaat!?!?!? :O these are amazing!

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