Indigo 2.2.4, with Mat Editor beta 3

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 2.2.4, with Mat Editor beta 3

Post by OnoSendai » Wed Oct 14, 2009 4:39 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.2.4_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.4_Setup.exe

Indigo for Linux 32-bit:
indigo_v2.2.4.tar.gz

Indigo for Linux 64-bit:
indigo_x64_v2.2.4.tar.gz


Changelog:
2.2.4:
* Mat Editor: created custom RGB absorption control.
* Mat Editor: Added texture changed watcher for texture preview.
* Mat Editor: Added 'import material' menu option.
* Fixed fatal error if base emission material parameter had type shader or texture.

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Doug Armand
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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by Doug Armand » Wed Oct 14, 2009 5:40 pm

Woot - thanks for the 64bit version. Will get testing asap.

The import of more than 1 material option works great and is a really useful addition.

Minor, very minor, request - slightly different icon for material editor - be nice to clearly visually see which is which.

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by Phoenix » Wed Oct 14, 2009 7:32 pm

Hi Ono,

thanks for the new beta. ;-)

But a little question:
The beta is meanwhile at v2.2.4 whereas the last official stable version is still 2.0.12.
Any idea when there a more up-to-date official version will be ready for release?

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Jambert
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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by Jambert » Wed Oct 14, 2009 8:31 pm

Thx for 64 releasa :)

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by dakiru » Thu Oct 15, 2009 1:15 am

Thank you for x64 version and great work on the mat editor :)

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by snorky » Thu Oct 15, 2009 1:58 am

a little request on material editor... what's more usefull part of GUI? imho the right part! expand it, please! :D

a "bug"... this is 2.2.4 or 2.2.3 !?!?!!?!?! fix it! :D

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Doug Armand
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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by Doug Armand » Thu Oct 15, 2009 5:05 am

snorky wrote:a little request on material editor... what's more usefull part of GUI? imho the right part! expand it, please! :D

a "bug"... this is 2.2.4 or 2.2.3 !?!?!!?!?! fix it! :D
Looks big enough on my 50" monitor :-)



hehe only kidding - my monitor isn't 50" and I agree this would be nice. The ability to be able to resize all the vertical seperate parts would be useful. There are times I would like the Material Preview Model bigger for instance.

But this is all GUI tweaking that can be done after the features and bugs are completed.
.
.
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PS: and yes I know earlier I asked for the icon to be tweaked which is a not a feature/bug - I am guilty as charged - so sue me! :-^)

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Doug Armand
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Feature/Request

Post by Doug Armand » Thu Oct 15, 2009 5:20 am

Feature/Request


Ability to copy/paste a material within Material Editor.

For instance, say I just created a great chrome material complete with bump, expo, displacement maps.

I've tested it and it looks great.

But now I want to blend it with an almost the same but just slightly different version using a blend texture map. Be nice If I could just copy/paste it and then alter the new copy parameters.

Would save loads of time and effort.

Or am I the only one who does this? :(

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by Whaat » Thu Oct 15, 2009 5:27 am

Hey ono,

You've made a lot of good progress (the new import material feature is great) but there's still a lot of functionality issues here:

- You need to rethink the way that the material editor is storing values. For example, if I set the constant albedo color, and then decide to change the albedo type to shader, the albedo color that I set is now lost. If I change the type back to 'constant' the color is reset to gray. Instead, I want the previous color that I set. Also, you seem to have the values tied to the material type, not the material itself. For example, if I set my albedo color, but then change the material type from Diffuse to Phong, I want to maintain the same albedo colour. Instead, the colour is different. Then, when I change back to Diffuse type, the colour is back again! This is extremely odd behaviour IMO. Do others agree? This is typical behaviour for all settings in the material editor, not just albedo. Please fix this.
- It would be nice to be able to set the RGB absorption and scattering coefficients directly (at least as an option).
- It would be nice to be able to set the transmissivity color as an alternative to setting the absorption color (much more intuitive)
- There should be no Shader or Texture option for base emission

Also, can you launch the material editor from the command line so that it auto-loads a material? Would be useful for exporter writers. If so, great! If not, please add! :)

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by neo0. » Thu Oct 15, 2009 5:45 am

Im still hoping for an "automatic preview" option. I don't know much about the technical side of indigo, but because the scene basically doesn't change much, doesn't that mean many parts of the warmup could be skipped to make starting the render over again faster?

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by pixie » Thu Oct 15, 2009 6:14 am

Overall I think that the pull down metaphor is overly used, and much of the time you have only few options presented to be a useful solution. It should be paid attention at least to the default selection, in bump the default is to constant, when in practice it's perhaps the least used.
Last edited by pixie on Thu Oct 15, 2009 6:42 am, edited 1 time in total.

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by psor » Thu Oct 15, 2009 6:16 am

Doug | Whaat


++1

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by OnoSendai » Thu Oct 15, 2009 4:52 pm

Added link to 32 bit Linux build.

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by OnoSendai » Fri Oct 16, 2009 10:04 am

Added link to Linux 64 bit build.

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Re: Indigo 2.2.4, with Mat Editor beta 3

Post by OnoSendai » Fri Oct 16, 2009 10:06 am

Doug Armand wrote:Woot - thanks for the 64bit version. Will get testing asap.

The import of more than 1 material option works great and is a really useful addition.

Minor, very minor, request - slightly different icon for material editor - be nice to clearly visually see which is which.
Will add to TODO list.

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