Exactifuckinglutley!OnoSendai wrote:Ah, I see. the C4d mat editor is more useful to you because it's integrated in C4d and is part of your existing workflow. Correct?
Indigo 2.2.2 Beta with new material editor
Re: Indigo 2.2.2 Beta with new material editor
Re: Indigo 2.2.2 Beta with new material editor
doesn't make it faster for R9-R11Phoenix wrote:But not any longer.fused wrote:go nag Maxon for using Quicktime for png loading...
As far as I know, since the new R11.5 it's native!
Re: Indigo 2.2.2 Beta with new material editor
Nice. Skindigo isn't up to date but I can still play with the material editor :) No automatic previewing? :( It would be nice to atleast have be able to enable it in the options menu. It would also be nice to enable automatic saving as well as automatic rewriting (whenever it saves the next version of your preview, it would rewrite the previous version.) It should update your saved file every time it updates the image though (there probabaly wouldn't be enough difference), but when it does do so (once every few minutes (there should be a sublte notification of it in the lower right hand corner. If the resulting image is very big, maybe even overlay a progress bar with this notification. Another idea I had was to be able to right click or left click the material preview window itself to save the render to an image. Maybe have 3 little "jpeg", "gif", and "bmp" buttons overlayed to save to the respective format? How about having "pase/resume" buttons that fade in when you mouse over the upere right or uper left hand corner of the render preview window?
I think what's confususing many people is the lack of familiarity. There are the little things like the under lined materials that sort of make things look a little intimidating. I think the main thing is that, with most material editors, the properties for each material attribute are readily available and here you have to "open up" each attribute to gain access to their properties. The problem with this is that, once you do this, the amount of information you are faced with can be a little overwhelming. There seems to be alot of unused space too, and the concentric boxes that are used to seperate parts of the hierarchy are pretty distracting too imho. All in all, I think the material editors left hand pane is what is confusing most people and is it's biggest weak spot imo.
Also, the color of each property should be at the top of each section imho. Also, it would be nice if we could choose between inputting the values a RGB, HSV, etc.
Notice how in the attached shot of the silo editor ("material 2"), the set of currently created of materials is represented visually, as opposed to having a list of materials. Why not represent each one with a small icon, and have a Windows vista style bar where you can click and drag to increase the scale of the icons?
I think what's confususing many people is the lack of familiarity. There are the little things like the under lined materials that sort of make things look a little intimidating. I think the main thing is that, with most material editors, the properties for each material attribute are readily available and here you have to "open up" each attribute to gain access to their properties. The problem with this is that, once you do this, the amount of information you are faced with can be a little overwhelming. There seems to be alot of unused space too, and the concentric boxes that are used to seperate parts of the hierarchy are pretty distracting too imho. All in all, I think the material editors left hand pane is what is confusing most people and is it's biggest weak spot imo.
Also, the color of each property should be at the top of each section imho. Also, it would be nice if we could choose between inputting the values a RGB, HSV, etc.
Notice how in the attached shot of the silo editor ("material 2"), the set of currently created of materials is represented visually, as opposed to having a list of materials. Why not represent each one with a small icon, and have a Windows vista style bar where you can click and drag to increase the scale of the icons?
- Attachments
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- material2.jpg (21.83 KiB) Viewed 3616 times
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- material.jpg (56.24 KiB) Viewed 3620 times
Re: Indigo 2.2.2 Beta with new material editor
No one is uploading materials to the database? It doesn't work for you?
Re: Indigo 2.2.2 Beta with new material editor
As a more ordered way of giving feedback on the material editor, can you each create one of these materials, upload it to the database and keep a list of the annoying things you encountered while creating the material - step by step.
* Different colored carpets - http://www.flickr.com/photos/miguelrilloraza/507719378/
* Leather fabric cover - http://www.flickr.com/photos/kicey/162544709/
* Couch textile fabric:
http://www.flickr.com/photos/paige-pics/1545031668/
http://www.flickr.com/photos/72dpi/124522763/
Then take your notes like:
* couldn't find material editor in start menu
* couldnt rename by double clicking material name
* didnt understand that albedo meant the color channel
* right hand column wasnt wide enough and scrolled horizontally
* and so on...
* Different colored carpets - http://www.flickr.com/photos/miguelrilloraza/507719378/
* Leather fabric cover - http://www.flickr.com/photos/kicey/162544709/
* Couch textile fabric:
http://www.flickr.com/photos/paige-pics/1545031668/
http://www.flickr.com/photos/72dpi/124522763/
Then take your notes like:
* couldn't find material editor in start menu
* couldnt rename by double clicking material name
* didnt understand that albedo meant the color channel
* right hand column wasnt wide enough and scrolled horizontally
* and so on...
Re: Indigo 2.2.2 Beta with new material editor
My notes:
* Preview rendering should be low priority, it eats up my computer too much
* Update image and restart image shouldnt be the same button
* If I make a bug in the ISL, the material editor shows an error, then pretends to keep rendering (disable stop and pause)
* Light layer shouldnt be in the indigo material editor, it doesn't make sense
* First time I uploaded the material, I got redirected to the forum instead of entering metadata about the material
Other notes:
* General workflow works pretty well.
* I'm pretty awful at making materials. ;D
http://www.indigorenderer.com/materials/materials/165
* Preview rendering should be low priority, it eats up my computer too much
* Update image and restart image shouldnt be the same button
* If I make a bug in the ISL, the material editor shows an error, then pretends to keep rendering (disable stop and pause)
* Light layer shouldnt be in the indigo material editor, it doesn't make sense
* First time I uploaded the material, I got redirected to the forum instead of entering metadata about the material
Other notes:
* General workflow works pretty well.
* I'm pretty awful at making materials. ;D
http://www.indigorenderer.com/materials/materials/165
Re: Indigo 2.2.2 Beta with new material editor
Another bug:
* No way to specify the subdivision level of the model when rendering previews (for when using displacement mapping).
* No way to specify the subdivision level of the model when rendering previews (for when using displacement mapping).
Re: Indigo 2.2.2 Beta with new material editor
benn wrote: * I'm pretty awful at making materials. ;D
http://www.indigorenderer.com/materials/materials/165
What the hell is that?
Re: Indigo 2.2.2 Beta with new material editor
benn wrote: * I'm pretty awful at making materials. ;D
http://www.indigorenderer.com/materials/materials/165
Re: Indigo 2.2.2 Beta with new material editor
I just got back from work, all tired out and I gotta admit that that material totally made my day haha.
Re: Indigo 2.2.2 Beta with new material editor
Hi Guys, thanks for the feedback so far.
Here's my current changelog for stuff I've done so far:
2.2.3:
* Mat Editor: Changed unit of bump and displacement from m to mm.
* Mat Editor: Sub-type controls created on the fly to speed up GUI.
* Mat Editor: Gave shader controls simple default shaders.
* Mat Editor: Made more user-friendly names for material types and parameters.
* Mat Editor: Hidden light layer controls.
* Mat Editor: Combined Render and Restart Render actions.
* Mat Editor: Settings saved (for limited time at least) when changing material types.
* Mat Editor: Added texture preview image in texture control.
* Mat Editor: Stopping render if scene error encountered.
And partial TODO:
TODO: write the name of the material we're currently rendering on the GUI somewhere.
TODO: do error pass with error dialog.
TODO: fix fatal error when using textures in base_emission.
TODO: add preferences dialog to set options like auto-update
TODO: custom RGB control for absorption coefficient.
More feedback would be good, let me know if there's anything more you would like to see!
Here's my current changelog for stuff I've done so far:
2.2.3:
* Mat Editor: Changed unit of bump and displacement from m to mm.
* Mat Editor: Sub-type controls created on the fly to speed up GUI.
* Mat Editor: Gave shader controls simple default shaders.
* Mat Editor: Made more user-friendly names for material types and parameters.
* Mat Editor: Hidden light layer controls.
* Mat Editor: Combined Render and Restart Render actions.
* Mat Editor: Settings saved (for limited time at least) when changing material types.
* Mat Editor: Added texture preview image in texture control.
* Mat Editor: Stopping render if scene error encountered.
And partial TODO:
TODO: write the name of the material we're currently rendering on the GUI somewhere.
TODO: do error pass with error dialog.
TODO: fix fatal error when using textures in base_emission.
TODO: add preferences dialog to set options like auto-update
TODO: custom RGB control for absorption coefficient.
More feedback would be good, let me know if there's anything more you would like to see!
Re: Indigo 2.2.2 Beta with new material editor
I realize my feedback was a little on the lengthy side, but you saw it, right? :)
Re: Indigo 2.2.2 Beta with new material editor
Yup, saw it, and noted it. Most of your suggestions are more on the advanced side, stuff I will get to when I've got the basics covered.neo0. wrote:I realize my feedback was a little on the lengthy side, but you saw it, right?
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Indigo 2.2.2 Beta with new material editor
Setting either 'regular' or 'irregular' in the 'absorption_coefficient_spectrum' of a media gives the following error:
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Indigo 2.2.2 Beta with new material editor
Just a simple end-user annoyance.
It would be nice if the last file location used is saved when using textures.
I tend to keep all the textures used on a current project/image in one place.
It's a bit annoying having the file dialog not using the last file location that I used and having to constantly drill down back to where I keep my stuff.
It would be nice if the last file location used is saved when using textures.
I tend to keep all the textures used on a current project/image in one place.
It's a bit annoying having the file dialog not using the last file location that I used and having to constantly drill down back to where I keep my stuff.
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