Indigo 2.0.10

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 2.0.10

Post by OnoSendai » Tue Jul 14, 2009 4:28 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.0.10_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.10_Setup.exe

Linux 32-bit:
indigo_v2.0.10.tar.gz

Linux 64-bit:
indigo_x64_v2.0.10.tar.gz

Mac os x:
indigo.osx.2.0.10.sparseimage.gz

Changelog:
2.0.10
* Changed Save Image dialog to use native save dialog.
* Added 'Unpack Indigo Scene or Material' command to tools menu.
* Added full Unicode support (for file paths, material + mesh names, etc...)
* Made installer icon the Indigo icon.
* Added 'Show Render Folder' and 'Show Scene File' commands to the Tools menu on Windows and OS X.
* Fixed crash with multiple materials assigned to exit portal object.
* Removed 'Image saved successfully' dialogues.
* Added max num scatter test to bidir
* Improved self-intersection avoidance code.
* Changed SSS sampling technique to faster technique when scattering coeff is uniform wrt wavelength.
* Added sending image resolution and super-sample factor over the network for network renders.
* Fixed -h flag for network slave.
* Enabled network render button before scene is open so that renders may be resumed with networking enabled.
* Removed forcing of image save period to 16mins in GUI.


Faster SSS
To use the faster SSS code, the scattering coeffiecient must be more-or-less uniform (independent of wavelength)
So, make sure that your material's scattering coefficient spectrum either has the uniform type, like this:

Code: Select all

<scattering_coefficient_spectrum> 
	<uniform>
		<value>10</value> 
	</uniform>
	</scattering_coefficient_spectrum> 
Or has a flat RGB value, like this:

Code: Select all

<scattering_coefficient_spectrum> 
		<rgb>
			<rgb>10 10 10</rgb>
			<gamma>1</gamma>
		</rgb>
</scattering_coefficient_spectrum> 

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Polinalkrimizei
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Re: Indigo 2.0.10

Post by Polinalkrimizei » Tue Jul 14, 2009 4:38 pm

Thanks Ono! Gonna try the self-intersections-avoidance-thing tonight!

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Godzilla
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Re: Indigo 2.0.10

Post by Godzilla » Tue Jul 14, 2009 4:43 pm

OnoSendai wrote: * Added 'Show Render Folder' and 'Show Scene File' commands to the Tools menu on Windows and OS X.


Thanks =)

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cpfresh
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Re: Indigo 2.0.10

Post by cpfresh » Tue Jul 14, 2009 5:19 pm

thanks Ono! :)

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zeitmeister
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Re: Indigo 2.0.10

Post by zeitmeister » Tue Jul 14, 2009 7:41 pm

Added Network Render Client App for the Mac... thank you very much, Ono!

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iacx
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Re: Indigo 2.0.10

Post by iacx » Tue Jul 14, 2009 7:50 pm

Thanks Ono...!

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Doug Armand
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Re: Indigo 2.0.10

Post by Doug Armand » Tue Jul 14, 2009 8:00 pm

Nice - the SSS does seem faster.

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Zom-B
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Re: Indigo 2.0.10

Post by Zom-B » Tue Jul 14, 2009 10:20 pm

Nice one, the triangle problem on the toilet I had is gone, well done!

Can you maybe tell us what exactly this is: "Added max num scatter test to bidir"


I look forward to a bunch of new SSS tests XD

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WytRaven
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Re: Indigo 2.0.10

Post by WytRaven » Tue Jul 14, 2009 10:54 pm

Final ring render here I come :D

Thanks a million for adding the Network Slave app guys. Now that's customer service :)

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OnoSendai
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Re: Indigo 2.0.10

Post by OnoSendai » Tue Jul 14, 2009 11:54 pm

ZomB wrote:
Can you maybe tell us what exactly this is: "Added max num scatter test to bidir"
The bidir code wasn't aborting a path after hitting max num bounces.

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dakiru
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Re: Indigo 2.0.10

Post by dakiru » Wed Jul 15, 2009 12:01 am

Thank you!

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Whaat
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Re: Indigo 2.0.10

Post by Whaat » Wed Jul 15, 2009 3:12 am

Nice ono!
Unfortunately, something seems to be broken. The first scene I tried will not render. Indigo loads the scene but it hangs when 'building scene...'. It worked fine with 2.0.9.

I am currently on Windows XP 64. and both 32 and 64 builds had the same issue.

Link to the scene: http://www.box.net/shared/izekm64803

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cpfresh
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Re: Indigo 2.0.10

Post by cpfresh » Wed Jul 15, 2009 4:12 am

hiya whaat, your scene was definitely slow but it eventually got going ... no image appeared for like 2 minutes ...

what liquid is in the cup? cant make it out ...

my rig is certainly nothing to boast about, but it is really crawling with this scene, currently racking up about 300 sps :/

*edit* wow are you making all these liquids into presets?? :D
Attachments
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Last edited by cpfresh on Wed Jul 15, 2009 4:26 am, edited 1 time in total.

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Whaat
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Re: Indigo 2.0.10

Post by Whaat » Wed Jul 15, 2009 4:21 am

cpfresh wrote:hiya whaat, your scene was definitely slow but it eventually got going ... no image appeared for like 2 minutes ...

what liquid is in the cup? cant make it out ...

my rig is certainly nothing to boast about, but it is really crawling with this scene, currently racking up about 300 sps :/
OK..nice that it got started eventually, but on Indigo 2.0.9, it would start rendering right away and display after 20 seconds.

The liquid is just a milk test. High scattering values and lower absorption.

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CTZn
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Re: Indigo 2.0.10

Post by CTZn » Wed Jul 15, 2009 4:36 am

Hi whaat, it seems that Indigo 2.0.10 is reacting with your scene as if the lighting condition were particularily tricky IIRC.

Raise the blackbody gain and set the camera ISO value to something reasonable to compensate, hope this works :)

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