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Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 7:26 pm
by OnoSendai
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.0.8_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.8_Setup.exe

Indigo for Macintosh:
indigo.osx.2.0.8


Changelog:
2.0.8
* changed max layer values to 1000
* Increased maximum free res to 0.7MP
* Changed layer blending controls to use a vertical scrolled box layout instead of the tabbed stack.
* Fixed bug where only the first included scene file was being processed in preliminary scene parse.
* Changed JPEG image save quality to 95%.
* Added --thread_priority normal|belownormal command line switch (NOTE: thread priority only works on Windows)
* Sky and Sun can now be on different layers, using <sun_layer> and <sky_layer>, see sun_sky_layer_test.igs
* Added small_object_test.igs and large_object_test.igs to testscenes
* Changed self-intersection avoidance code.
* camera response path is loaded correctly from scene to GUI
* tonemapping settings now have reset buttons.
* Plus/Minus now zoom in/out the rendered image in the GUI. Zero resets zoom level to 1.
* Aspect ratio element in camera element is now ignored, aspect ratio is computed from render width and height.
* GUI tonemapping settings persist over render stop/start
* Changed watermark to smaller, brighter Indigo logo.
* Updated Indigo exe icon, should be fixed on XP
* Fixed --unpack giving errors if directories present in .pigm.


Here's an example of assigning the sun and sky to different layers (see testscenes/sun_sky_layer_test.igs):

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 7:43 pm
by remus
Cheers ono.

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 8:02 pm
by Doug Armand
Brilliant - love the abillty to zoom the render - was a pain when rendering 5000+ pixel images and only seeing a small fraction of it while rendering :-)

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:06 pm
by delle
Increased maximum free res to 0.7MP
This is good, but why don't you do a little step further? Passing from 1000x700 to a more canonical 1024x768? ... or at least a 4/3 ratio (= 1.3333) such as 1000x750 (0.75MP)?

..please Ono give us 50 more lines for free... ;-)

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:14 pm
by Doug Armand
The good things in life are free - everything else costs :-)

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:23 pm
by delle
The good things in life are free - everything else costs :-)
I know..;-)

But at least why don't add a resolution preset of "933x700" which is less then 0.7MP but at least is near to 1.3333 ratio?

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:26 pm
by neepneep
Is it possible to use a sun (w/ no sky) + env map ?

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:40 pm
by Doug Armand
delle wrote:
The good things in life are free - everything else costs :-)
I know..;-)

But at least why don't add a resolution preset of "933x700" which is less then 0.7MP but at least is near to 1.3333 ratio?
Can't you crop it to the ratio you need in Gimp or PShop?

Re: Indigo Renderer 2.0.8

Posted: Tue Jun 23, 2009 9:43 pm
by Pibuz
GREAT!
Thanks Ono and Benn!

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 12:23 am
by CTZn
Oh my... a beta :D !
Changed self-intersection avoidance code.
Might this be related with internal mediums or sss ?
Has it an impact on modeling process ? Rendering ?
Is it about geometric or light rays intersection, just to know if I have a chance to understand ?
It is obscure !

Thanks :)
changed max layer values to 1000
lol


BEWARE the installer is pointing to a 2.0.6 path by default, if you care.

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 3:33 am
by SzLaszlo
Thanks the linux 64bit build :)

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 4:44 am
by matsta
new indigo manual ? *cough* :P

good work, but ill stick with .18 for a while ;)

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 8:34 am
by fused
nice. the UI improvements are great!

it would be nice to have some buttons fot the zoom and maybe a numeric input in %.

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 11:47 am
by benn
@SrLazlo it will come - we care for linux users.

@matsta very soon now, although there is a 40% speedup (for godzillas sample scene) in 2.0.8 from 1.1.18

@ctzn it fixes some of the dark edges people have being seeing on geometry - it is to do with the nudge distance - when a ray leaves a surface - it is nudged forward a tiny amount so that it doesn't intersect with the same surface again - they way we calculate that has changed so it was a fix.

@delle we might add another resolution preset yes - although i'd love to see a indigo 100 badge under your name first ;)

Re: Indigo Renderer 2.0.8

Posted: Wed Jun 24, 2009 2:11 pm
by Zom-B
very nice release Ono, thanks a lot!

The jump to a 0.7 MP limit is very welcome, since the images on my website are on 860px width... it sucked with a max res of 800x600 :D

Does somebody checked speed vs 2.0.7 build?
I think a automated batch rendering of all the or just some of the testscenes would be a awesome gift and very informative to have a list released each build with a table of the results (just like pixie did here)

anyway, thanks!

neepneep wrote:Is it possible to use a sun (w/ no sky) + env map ?
something I would like to know too?