Indigo 1.1.18
Re: Indigo 1.1.18
i got some crashes last time.
-
- Posts: 1
- Joined: Tue Apr 21, 2009 11:56 pm
Re: Indigo 1.1.18
hello people!
I'm trying to install blendigo in xubuntu, following the pdf, and I can'tfind the Blendigo.pyexporter.
Where is it?
thanks,
I'm trying to install blendigo in xubuntu, following the pdf, and I can'tfind the Blendigo.pyexporter.
Where is it?
thanks,
Re: Indigo 1.1.18
[quote="yellowbosch"]hello people!
I'm trying to install blendigo in xubuntu, following the pdf, and I can'tfind the Blendigo.pyexporter.
Where is it?
thanks,[/quote]
Main Menu->Render or Scripts->Render
but it depends on blendigo version
P.S. Next time post this kind of questions in Blender Thread
I'm trying to install blendigo in xubuntu, following the pdf, and I can'tfind the Blendigo.pyexporter.
Where is it?
thanks,[/quote]
Main Menu->Render or Scripts->Render
but it depends on blendigo version
P.S. Next time post this kind of questions in Blender Thread
Re: Indigo 1.1.18
stable? when?
Re: Indigo 1.1.18
Ono, i made some tests with various versions. all version after 1.1.14 crashed after some time. have you a clue what can it be?
- PureSpider
- Posts: 1459
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Re: Indigo 1.1.18
I'd guess it's the new SSE2 code, introduced in 1.1.15 :)
Re: Indigo 1.1.18
i would prefer to hear some words from Ono. can it really be an SSE2 bug?
Re: Indigo 1.1.18
Hi Nick,
now, after Indigo became commercial, is there still a chance that there will also be a last official Indigo release, based on v1.1.18, for free?
I mean just with all the known and remaining bugs fixed. ;-)
It's not about new features.
This would be a really nice gift for all the community that helped and accompanied you through the previous development. :-)
Kind regards,
Tom
PS: And I wish you success with Indigo 2 and future versions.
now, after Indigo became commercial, is there still a chance that there will also be a last official Indigo release, based on v1.1.18, for free?
I mean just with all the known and remaining bugs fixed. ;-)
It's not about new features.
This would be a really nice gift for all the community that helped and accompanied you through the previous development. :-)
Kind regards,
Tom
PS: And I wish you success with Indigo 2 and future versions.
Re: Indigo 1.1.18
[quote="Phoenix"]Hi Nick,
now, after Indigo became commercial, is there still a chance that there will also be a last official Indigo release, based on v1.1.18, for free?
I mean just with all the known and remaining bugs fixed. ;-)
It's not about new features.
This would be a really nice gift for all the community that helped and accompanied you through the previous development. :-)
Kind regards,
Tom
PS: And I wish you success with Indigo 2 and future versions.[/quote]
+1 and compiled with SSE1, SSE2 and SSE3
now, after Indigo became commercial, is there still a chance that there will also be a last official Indigo release, based on v1.1.18, for free?
I mean just with all the known and remaining bugs fixed. ;-)
It's not about new features.
This would be a really nice gift for all the community that helped and accompanied you through the previous development. :-)
Kind regards,
Tom
PS: And I wish you success with Indigo 2 and future versions.[/quote]
+1 and compiled with SSE1, SSE2 and SSE3
Re: Indigo 1.1.18
Hi Ono! Hi exporter writers!
I write here to report some issues I finally had the chance to test working with Indigo 64bit for Linux.
I usually work with a Win32 platform, which I find to be the most common for most of the applications.
But sometimes I'm stuck in some restrictions: basically I can't render the resolution I'm aiming to, or with the active light layers I want to adjust during the rendering.
So, working on my breakfast scene, I encountered the classic problem "Memory allocation failure": to make Indigo render the scene I had to scale the output resolution width down to 1500pixels, and to reduce the render layers to 2 (instead of 3).
So I decided to give Ubuntu64bits a chance.
I exported my scene inside Win32, and made one folder containing:
1. test.igs (exported from sketch32bits)
2. test-settings.igs (exported from sketch32bits)
3. (FOLDER) textures (exported from sketch32bits)
Done that, I switched to Ubuntu64, and tried to load the scene.
The first thing I noticed is that no "external textures" were automatically exported from SkIndigo.
So here a question for Whaat:
Maybe I'm doing something wrong, but could you make possible the automatic export of the external textures we use inside the skp file? Would that be useless? I ask you for I have never worked between operating systems, so maybe I'm doing something wrong..
Second thing was obviously that the texture paths stored in test-settings.igs were all screwed up, and Indigo could not locate any textures. So I manually had to change the path Ubuntu-wise. Perhaps this is a thing I can fix up by myself. I'm not so expert of Ubunto, so probably I'm kind of making a mess here.. I definitely have to get more used to this workflow...
After having done this work of path renaming, I finally got to start Indigo (2:10 in the morning), and I found no other problems: only two little "bugs"
1. No horizontal scrollbar appeared. Only the vertical one showed up, so I could see the image up and down, but I wasn't able to move it left and right.
2. In the layer tabs, no RESET button appeared.
My silly question is, Ono, if it would be a hard long work to fix these little issues.
That's all.
You can see the result of the night render in the Dining soon topic last update.
Last question, more general.
How can I work with a pigs file? I have packed one (which I smartly think can be used to easily transport the whole scene to other locations) but how can I unpack it?
Could please someone explain me a comfortable way to switch between the two operating systems? I'm quite sure there is a less complicated way to do that..
Thank you all for your attention!
I write here to report some issues I finally had the chance to test working with Indigo 64bit for Linux.
I usually work with a Win32 platform, which I find to be the most common for most of the applications.
But sometimes I'm stuck in some restrictions: basically I can't render the resolution I'm aiming to, or with the active light layers I want to adjust during the rendering.
So, working on my breakfast scene, I encountered the classic problem "Memory allocation failure": to make Indigo render the scene I had to scale the output resolution width down to 1500pixels, and to reduce the render layers to 2 (instead of 3).
So I decided to give Ubuntu64bits a chance.
I exported my scene inside Win32, and made one folder containing:
1. test.igs (exported from sketch32bits)
2. test-settings.igs (exported from sketch32bits)
3. (FOLDER) textures (exported from sketch32bits)
Done that, I switched to Ubuntu64, and tried to load the scene.
The first thing I noticed is that no "external textures" were automatically exported from SkIndigo.
So here a question for Whaat:
Maybe I'm doing something wrong, but could you make possible the automatic export of the external textures we use inside the skp file? Would that be useless? I ask you for I have never worked between operating systems, so maybe I'm doing something wrong..
Second thing was obviously that the texture paths stored in test-settings.igs were all screwed up, and Indigo could not locate any textures. So I manually had to change the path Ubuntu-wise. Perhaps this is a thing I can fix up by myself. I'm not so expert of Ubunto, so probably I'm kind of making a mess here.. I definitely have to get more used to this workflow...
After having done this work of path renaming, I finally got to start Indigo (2:10 in the morning), and I found no other problems: only two little "bugs"
1. No horizontal scrollbar appeared. Only the vertical one showed up, so I could see the image up and down, but I wasn't able to move it left and right.
2. In the layer tabs, no RESET button appeared.
My silly question is, Ono, if it would be a hard long work to fix these little issues.
That's all.
You can see the result of the night render in the Dining soon topic last update.
Last question, more general.
How can I work with a pigs file? I have packed one (which I smartly think can be used to easily transport the whole scene to other locations) but how can I unpack it?
Could please someone explain me a comfortable way to switch between the two operating systems? I'm quite sure there is a less complicated way to do that..
Thank you all for your attention!
Re: Indigo 1.1.18
You can unpack a scene by starting Indigo exe, then selecting Unpack Scene, from the Tools menu.
EDIT: noticed that this command is missing, woops, will re-add.
You can always manually unpack it by changing the extension to .zip and then unzipping it.
EDIT: noticed that this command is missing, woops, will re-add.
You can always manually unpack it by changing the extension to .zip and then unzipping it.
Re: Indigo 1.1.18
the same thing works for microsoft docx files :POnoSendai wrote:You can always manually unpack it by changing the extension to .zip and then unzipping it.
- Van Anders
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Re: Indigo 1.1.18
i have a simple qustion: is indigo 1.1.18 and below free for commercial use or not?
- pixie
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Re: Indigo 1.1.18
As much then as it is now and vice versa. What would the world be if the licenses were that much prone to change?Van Anders wrote:i have a simple qustion: is indigo 1.1.18 and below free for commercial use or not?
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