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Indigo 0.6 test 6
Posted: Mon Oct 23, 2006 4:59 am
by OnoSendai
http://www.indigorenderer.com/montecarl ... _test6.zip
changelog:
v0.6 test 6
* added -halt command line parameter to set the halting time (in seconds)
* messed around with russian roulette
* fixed some bugs with bidir code (including horizon line).
* fixed scale for non-mlt mode.
Posted: Mon Oct 23, 2006 5:13 am
by Kosmokrator
THNX A LOT NICK!!!

Posted: Mon Oct 23, 2006 5:17 am
by tungee
so fast....
thanx master
Posted: Mon Oct 23, 2006 5:52 am
by manitwo
very cool! halting time is working very well

Posted: Mon Oct 23, 2006 5:54 am
by Kosmokrator
manitwo wrote:very cool! halting time is working very well

what ex is halt time?
Posted: Mon Oct 23, 2006 6:47 am
by psor
Thanx alot Nick!
@Kosmokrator
Thats the time in sec. when the render will stop. ;o))
... btw. Nick can we get an option to stop at 'x' mutations/pixel?
Thanx!
take care
psor
Posted: Mon Oct 23, 2006 8:00 am
by u3dreal
Excellent.... like aways...
i think it's time for a new M2I..
cheers
u3dreal

Posted: Mon Oct 23, 2006 8:50 am
by Pinko
Tnx Ono...
Pinko.

Posted: Mon Oct 23, 2006 8:51 am
by BZ Win
Does it run any faster with bdir off then test5?
I won't upgrade if it doesn't :p
Posted: Mon Oct 23, 2006 4:21 pm
by joegiampaoli
That would be relly nice!

Posted: Mon Oct 23, 2006 7:03 pm
by mrmoose
Thanks Nick!!!
mrmoose

Posted: Mon Oct 23, 2006 8:13 pm
by debris
radiance wrote:ono,
some sort of preliminary GUI would be cool for 0.6 final...
File -> open xml , close
Image -> save , copy to clipboard
Render -> Start, Pause
Help -> about
and this in a 'resizeable' window
Greetz,
radiance
This would be the cream-topping of a tasty free cake!

Add to this some sliders for tonemapping adjustments and I'm the luckiest man on earth

Posted: Mon Oct 23, 2006 8:22 pm
by tungee
yes mee tooo,debris

Posted: Mon Oct 23, 2006 10:07 pm
by matos
ok, my lame question of the day....
how do i use halt time?
(im no programer, im just starting to grasp indigo code)
Posted: Tue Oct 24, 2006 1:42 am
by atmmatt
rendered this last night, worked well.
