Page 1 of 2
Indigo 1.1.12
Posted: Fri Sep 26, 2008 6:44 pm
by OnoSendai
win32:
http://indigorenderer.com/dist/indigo_v1.1.12.zip
win64:
http://indigorenderer.com/dist/indigo_x64_v1.1.12.zip
changelog:
1.1.12
* added min, max, lerp, floorToInt, ceilToInt, real(), clamp, fract, print to shader lang (see manual PDF)
* added function body return type check to ISL
Posted: Fri Sep 26, 2008 6:54 pm
by CTZn
Thanks, I wish I'll use that soon !
Posted: Fri Sep 26, 2008 7:19 pm
by cpfresh
thanks Ono!

Posted: Fri Sep 26, 2008 7:48 pm
by WytRaven
I'll say thx too but where oh where is SmartDen. I'm seriously starting to think that Blender's exporter is in serious trouble

Posted: Fri Sep 26, 2008 7:54 pm
by Pinko5
WytRaven wrote:I'll say thx too but where oh where is SmartDen. I'm seriously starting to think that Blender's exporter is in serious trouble

quote!!!
Luca.

Posted: Fri Sep 26, 2008 7:56 pm
by sk2k
Hi,
all this shader stuff is scaring me. lol I'm more of a hobby artist then a programmer or mathematician.
I hope smartden will update Blendigo soon because BigFan removed his version of the script.
MfG
sk2k
Posted: Fri Sep 26, 2008 8:45 pm
by SmartDen
soon, mates, very soon!

Posted: Fri Sep 26, 2008 8:48 pm
by WytRaven
Woohoo! Welcome back SmartDen

How have you been?
Posted: Fri Sep 26, 2008 9:19 pm
by rgigante
Thanks Ono...
PS: great venue in Milan

Posted: Fri Sep 26, 2008 9:45 pm
by Pinko5
ALLLLLLEEEELLLLUUUUYYAAAAAAA i see SMART!!!!!
Luca.

Posted: Fri Sep 26, 2008 9:57 pm
by Big Fan
>Blender's exporter is in serious trouble
well youre not entirely wrong there
I wont be spending any more time updating mine past 1.1 series even for myself so if smartden gives it away you guys really are stuffed.
the best thing for you to do to ensure you can use indigo into the future is to involve yourselves more rather be dependant on the same people all the time.
Posted: Fri Sep 26, 2008 11:09 pm
by fused
nice stuff, thank you!
Posted: Tue Sep 30, 2008 9:12 pm
by filippo
An other fantastic work....
Posted: Wed Oct 01, 2008 7:14 pm
by Big Fan
ok Big O here's a question
if I have the sun in layer 0 and say an IES in layer 1 rendering away in Reinhard the sun of course is much brighter and predominant but the overall exposure is balanced.
if I now disable layer 0 I can see only a small amount of the rendering work done at this time is related/attributed to the IES however if I leave it rendering like that it appears to stay at the same low level and work slowly.
shouldnt the picture exposure rebalance (esp in Reinhard) to consider the actual number of light sources enabled, and run, in this case, as if there were no layer 0?
If I make an .igs with just the IES it runs faster and brighter.
It seems that disabled just means it is still being calculated all the while but assessed as black or such for the image. is that right?
In that sense there is no actual stop/start for a light source?...
Sorry if that's a low level of technical awareness question

Posted: Thu Oct 02, 2008 12:02 am
by PureSpider
Big Fan wrote:
It seems that disabled just means it is still being calculated all the while but assessed as black or such for the image. is that right?
it is and there already is a request to start/pause specific layers for rendering