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Indigo 1.1.10
Posted: Tue Sep 09, 2008 12:00 am
by OnoSendai
win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
changelog:
1.1.10
* added comparison functions to shader language:
eq, neq, lt, lte, gt, gte
* added boolean functions to shader language:
and, not, or
* added length function for vectors to shader language
* messed around with shading normals a bit.
* fixed lightSourceInserted()
* added .igmesh binary mesh support.
* narrowed tonemapping panel on GUI a bit.
EDIT: attached latest manual, which contains documentation for new shader language functions, and emission_scale.
Posted: Tue Sep 09, 2008 12:54 am
by mrmoose
Thanks Ono

Posted: Tue Sep 09, 2008 1:05 am
by Big Fan
in laymans terms that means photometric works in the UI again among other things
and the exception handling for no light source is sorted
thanks for the UI diet too
EDIT: might have spoken too soon about IES
it worked twice.. odd problem

Posted: Tue Sep 09, 2008 1:10 am
by WytRaven
Argh! Where's SmartDen when you need him

Posted: Tue Sep 09, 2008 1:14 am
by Big Fan
on holiday away from the maddening crowds of demanding blendigoists - lucky fellow
btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...
Posted: Tue Sep 09, 2008 1:15 am
by rgigante
Thanks Ono! Got it... let's goin' test .igmesh

Posted: Tue Sep 09, 2008 1:25 am
by WytRaven
Big Fan wrote:on holiday away from the maddening crowds of demanding blendigoists - lucky fellow
btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...
I haven't tried out your version yet BF. Will do when I get a half a chance cause I am keen to see whats new in indigo.
Posted: Tue Sep 09, 2008 2:05 am
by pixie
igmesh should mean a major speed bump in cindigo!!!

Posted: Tue Sep 09, 2008 2:58 am
by Pinko5
Tnx ONO!!!
Luca.

Posted: Tue Sep 09, 2008 2:59 am
by Zom-B
Thanks a lot Ono!
Does anybody know some lecture/tutorial that would help to understand and use Indigos Shader Language better? The main Problem is about the understanding of some basic 3D stuff that the language is referring to :/
Posted: Tue Sep 09, 2008 3:45 am
by rgigante
By my side... .igmesh support works like a charm here with single UV set!
And YES! U messed very well with shading normals! Bump bug being still visible is much less evident!
Regards, Riccardo.
Posted: Tue Sep 09, 2008 3:59 am
by tacos
thank's
Posted: Tue Sep 09, 2008 5:05 am
by zsouthboy
Thanks as always, Ono.
Posted: Tue Sep 09, 2008 5:12 am
by Slavn
Thank You very much, master Ono.
Posted: Tue Sep 09, 2008 6:24 am
by cpfresh
AWESOME!! Thank you Ono!
