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Indigo 1.1.10

Posted: Tue Sep 09, 2008 12:00 am
by OnoSendai
win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

changelog:

1.1.10
* added comparison functions to shader language:
eq, neq, lt, lte, gt, gte
* added boolean functions to shader language:
and, not, or
* added length function for vectors to shader language
* messed around with shading normals a bit.
* fixed lightSourceInserted()
* added .igmesh binary mesh support.
* narrowed tonemapping panel on GUI a bit.

EDIT: attached latest manual, which contains documentation for new shader language functions, and emission_scale.

Posted: Tue Sep 09, 2008 12:54 am
by mrmoose
Thanks Ono :wink:

Posted: Tue Sep 09, 2008 1:05 am
by Big Fan
in laymans terms that means photometric works in the UI again among other things :D

and the exception handling for no light source is sorted :wink:

thanks for the UI diet too :P

EDIT: might have spoken too soon about IES :? it worked twice.. odd problem :(

Posted: Tue Sep 09, 2008 1:10 am
by WytRaven
Argh! Where's SmartDen when you need him :(

Posted: Tue Sep 09, 2008 1:14 am
by Big Fan
on holiday away from the maddening crowds of demanding blendigoists - lucky fellow

btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...

Posted: Tue Sep 09, 2008 1:15 am
by rgigante
Thanks Ono! Got it... let's goin' test .igmesh 8)

Posted: Tue Sep 09, 2008 1:25 am
by WytRaven
Big Fan wrote:on holiday away from the maddening crowds of demanding blendigoists - lucky fellow

btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...
I haven't tried out your version yet BF. Will do when I get a half a chance cause I am keen to see whats new in indigo.

Posted: Tue Sep 09, 2008 2:05 am
by pixie
igmesh should mean a major speed bump in cindigo!!! :D

Posted: Tue Sep 09, 2008 2:58 am
by Pinko5
Tnx ONO!!!
Luca. ;)

Posted: Tue Sep 09, 2008 2:59 am
by Zom-B
Thanks a lot Ono!

Does anybody know some lecture/tutorial that would help to understand and use Indigos Shader Language better? The main Problem is about the understanding of some basic 3D stuff that the language is referring to :/

Posted: Tue Sep 09, 2008 3:45 am
by rgigante
By my side... .igmesh support works like a charm here with single UV set!

And YES! U messed very well with shading normals! Bump bug being still visible is much less evident!


Regards, Riccardo.

Posted: Tue Sep 09, 2008 3:59 am
by tacos
thank's

Posted: Tue Sep 09, 2008 5:05 am
by zsouthboy
Thanks as always, Ono.

Posted: Tue Sep 09, 2008 5:12 am
by Slavn
Thank You very much, master Ono.

Posted: Tue Sep 09, 2008 6:24 am
by cpfresh
AWESOME!! Thank you Ono! :)