Indigo 1.1.2

General News and accouncements regarding the Indigo render engine
StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Sun Jun 08, 2008 11:59 am

oh no worries. its just the specific reference to the "Bi" parameter. i imagine its something similar though, as that does seem a tough problem to solve for any kind of sampling.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun Jun 08, 2008 10:41 pm

leope wrote:
BbB wrote:There you go.
This is a smoothed, low-poly sphere with a diffuse mat and bump map. Rendered with 1.0.9_3
I'm also attaching the scene.
Not sure but it seems like yafray artifacts, managed by the parameter Bi
(Shadow ray bias to avoid self shadowing).
If i remeber good i posted (long time ago) a similar post at the kerkythea forum.
Isn't that just what ray_nudge_distance does ?
obsolete asset

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Mon Jun 09, 2008 3:02 am

Ray nudge distance is to prevent floating point errors - it's the minimum distance two (tris? verts? sampled points?) can be apart, smaller than that and they're considered together (so no material -> air -> material, as an example).

Post Reply
63 posts

Who is online

Users browsing this forum: No registered users and 37 guests