I'll monitor the bandwidth usage, and if it's too high, then I'll consider some changes.zsouthboy wrote:Hey boss, is the indigo webserver gonna be able to handle the bandwidth strain?
Or are we requiring the textures to be hosted elsewhere?
The Maxwell Mat DB hosts up to a certain size and then you can link to fullsize textures, how is it going to work for us?
New Official Indigo Material Database is in private Beta!
Hi BbB,BbB wrote:PureSpider
Well, call me lazy (which I certainly am) but it would be nice to have a button somewhere that does it for you. Indigo already has a "pack scene" option. Why not a "pack materials" option. What do you say Ono? Seriously, I think the incentive to upload mats would be higher if making them were simpler.
I will definitely add a 'pack indigo material' option to Indigo. In analogy with the pack scene option, it will take an .igm file, and place the igm file and all referenced textures into a zip file with extension .pigm.
You will be able to execute this pack material function either using the Indigo GUI or the indigo console executable.
I'll also add a --unpack option to Indigo, so it can unpack .pigs and .pigm files. (this is just unzipping them)
In this way, exporter writers should be able to write the code to save and load .igm and .pigm files, using the Indigo pack and unpack functions as utility functions.
Hi drBouvierLeduc,
If you could send me the new mat preview scene with linear tonemapping, that would be great.
nickamy@paradise.net.nz
Also, can you add a little bit of room at the top of the preview for displacement materials, so they don't stick out of the frame?
If you could send me the new mat preview scene with linear tonemapping, that would be great.
nickamy@paradise.net.nz
Also, can you add a little bit of room at the top of the preview for displacement materials, so they don't stick out of the frame?
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What is being done about nkdata igms and custom nkdata igms?
I always thought the nkdata file was supposed to be included in the IGM or PIGM. Or, can only the nkdata files included with Indigo be valid for use with IGM files?
One more question: I think the database should validate the IGM file when you upload it. That was a great feature of dougal2's material database.
For the record, I thought dougal2's database was outstanding! I hope he has some input into the now 'official' version.
I always thought the nkdata file was supposed to be included in the IGM or PIGM. Or, can only the nkdata files included with Indigo be valid for use with IGM files?
One more question: I think the database should validate the IGM file when you upload it. That was a great feature of dougal2's material database.
For the record, I thought dougal2's database was outstanding! I hope he has some input into the now 'official' version.
This is great Ono, but we really need the option to <include> PIGM files in the IGS file. Then, Indigo could extract the files at runtime.OnoSendai wrote: Hi BbB,
I will definitely add a 'pack indigo material' option to Indigo. In analogy with the pack scene option, it will take an .igm file, and place the igm file and all referenced textures into a zip file with extension .pigm.
You will be able to execute this pack material function either using the Indigo GUI or the indigo console executable.
I'll also add a --unpack option to Indigo, so it can unpack .pigs and .pigm files. (this is just unzipping them)
In this way, exporter writers should be able to write the code to save and load .igm and .pigm files, using the Indigo pack and unpack functions as utility functions.
Maybe something like this:
Code: Select all
<material>
<name>thename</name>
<pigm>PATH_TO_PIGM</pigm>
</material>
yeah, thats right. the database will validate the igm file. purespider wrote a function for that. the criteria are(for now), that the igm contains a scenedata element, at least one material and all these materials have to be indigo materials (phong, diffuse, etc.).Whaat wrote:One more question: I think the database should validate the IGM file when you upload it. That was a great feature of dougal2's material database.
- PureSpider
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I'll refine the function even further as soon as I read the manual again.
After that the func will check for a valid material type and if that material type has the required parameters (<RGB> and so on) given.
€dit: Ok I'm on it... Leaving out the optional parameters but the required ones need to be given!
Should I even check if the required ones are in the correct range?
€dit 2: @fused: I think we definitely need an "Rendered to *** spp" information for the materials!
After that the func will check for a valid material type and if that material type has the required parameters (<RGB> and so on) given.
€dit: Ok I'm on it... Leaving out the optional parameters but the required ones need to be given!
Should I even check if the required ones are in the correct range?
€dit 2: @fused: I think we definitely need an "Rendered to *** spp" information for the materials!
- PureSpider
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