New Official Indigo Material Database is in private Beta!

General News and accouncements regarding the Indigo render engine
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drBouvierLeduc
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Post by drBouvierLeduc » Thu May 22, 2008 10:02 pm

* warning : blender oriented *
Warm thanks to fused (also Dougal2 and others I forget for their previous attempts), it was really needed.
Anyway I'm a little confused in creating igm and pigm files.

So basically, you just press "sep. mats" in blendigo, and then rename your xxx-mats.igs to xxx-mats.igm, am I right ?
And how do we make pigm ?

I think we really need some two simple buttons in blendigo like "create igm" and "create pigm", what do you think ?

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fused
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Post by fused » Thu May 22, 2008 10:21 pm

yes, it think your right.

pigms basically are zipped igms. igm/pigm specs
make sure textures are in and paths are relative.

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pixie
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Post by pixie » Thu May 22, 2008 10:27 pm

Perhaps a standard in material's preview name should be made.

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Post by BbB » Thu May 22, 2008 11:58 pm

Yes, we need an easier way to create and pack materials in files that include the textures too.
I don't really see myself uploading mats in a big way right now just because of the number of manipulations needed.

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PureSpider
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Post by PureSpider » Fri May 23, 2008 12:28 am

BbB
Whats the problem about packing all the textures you need and the .igm file in a zip-archive and just name it .pigm afterwards? :D

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dougal2
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Post by dougal2 » Fri May 23, 2008 1:26 am

OK, it seems to work fine.

What do you plan to do about categories ? The users may need to create one instead of having to fit their material into an existing one.

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Post by BbB » Fri May 23, 2008 1:39 am

PureSpider
Well, call me lazy (which I certainly am) but it would be nice to have a button somewhere that does it for you. Indigo already has a "pack scene" option. Why not a "pack materials" option. What do you say Ono? Seriously, I think the incentive to upload mats would be higher if making them were simpler.

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suvakas
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Post by suvakas » Fri May 23, 2008 1:39 am

V e r y cool !!
Great work guys. Will test it as soon as I have a free moment.

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dougal2
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Post by dougal2 » Fri May 23, 2008 1:49 am

BbB wrote:PureSpider
Well, call me lazy (which I certainly am) but it would be nice to have a button somewhere that does it for you. Indigo already has a "pack scene" option. Why not a "pack materials" option. What do you say Ono? Seriously, I think the incentive to upload mats would be higher if making them were simpler.
IMO indigo also needs the ability to read data directly from packed files too.

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fused
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Post by fused » Fri May 23, 2008 1:56 am

dougal2 wrote:What do you plan to do about categories ? The users may need to create one instead of having to fit their material into an existing one.
letting users create categories will lead to too many caregories, i think.
this is how i would handle it (but ono has the last word on that):

admins (ono and me - at the moment; maybe some other will get rights to do it in the future. not admin rights, tho) will be able to create/delete categories. users can make category requests in the forum.

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dougal2
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Post by dougal2 » Fri May 23, 2008 2:05 am

How about create a "New Upload" category, and then you and Ono sort files from there into proper categories. At least then the user can upload their materials straight away.
(same kinda way as the gallery works)

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CTZn
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Post by CTZn » Fri May 23, 2008 3:01 am

Hi, reporting ! Well I pmed you fused !

Same constatation as whaat, but ok that was a test and the too small download button, compared to the "send comment" one. Followed a suggestion.

Nice addition Ono and fused !
obsolete asset

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Zom-B
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Post by Zom-B » Fri May 23, 2008 4:01 am

Great things happen the last days here, I'm looking forward to see when the DB is final and filled!

The only Problem I have is the very dark Test Scene, perhaps not very well lightened in my eyes :/
The Basic Scene used also a exr map for extra light & detail, but the gain of the env_map wasn't high enough so the BG stayed black.

Here is an example of the void.nk... pure black mat with some fresnel reflactions (great for blending with other mats!).

Somehow I miss some interesting reflections on this Sphere -.-
Attachments
im1211469995.png
im1211469995.png (331.49 KiB) Viewed 4546 times
polygonmanufaktur.de

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drBouvierLeduc
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Post by drBouvierLeduc » Fri May 23, 2008 5:37 am

Hey Zomb, I guess that's my fault. I used reinhard tonemapping for the preview scene, where I should have used linear or camera tonemapping in order to have a constant lighting between renders.
Btw, Dougal2 pointed the problem to me, as he managed to render al the nk materials already.
Anyway, I must have that linear tonemapped preview scene on my harddrive somewhere, wich should fix the problem I hope.

ps : oh, wait, I did a render of the void.nk material with reinhard tonemapping, and it turned ou to be too bright in my case... strange.
Attachments
Void.jpg
Void.jpg (24.35 KiB) Viewed 4526 times

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dougal2
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Post by dougal2 » Fri May 23, 2008 5:40 am

Did I ever make all those NK previews publically available? I can post a ZIP if not.

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