Page 1 of 3
Indigo v0.6 test 4
Posted: Mon Oct 09, 2006 9:48 pm
by OnoSendai
v0.6 test 4:
just fixes a meshlight bug that was causing lots of noise in test 3.
http://www.bennolan.com/nick/indigo_06_test4.zip
Changelog:
* fixed meshlight bug causing noise
Posted: Mon Oct 09, 2006 11:27 pm
by manitwo
Hi
i modified my infile.txt a bit to make it more pleasant for the eye.
nothing special, but maybe some people would have a better over-view on the infile.
Maybe you could also modify the infile for the next release or use eventually this
What do you think?
Hope you don't mind
Code: Select all
---------------------------------------------------------- INDIGO SETTINGS ---------------------------------------------------
----- File loading settings --------------------------------------------------------------------------------------------------
"scenefilepath" "testscenes\ior_test.xml" -- Scene xml file to load. Relative to working directory
-- (e.g. indigo.exe path)
-- Alternatively, this path can be an absolute path,
-- (eg c:\indigo_scenes\testscene.xml)
----- Output image dimensions ------------------------------------------------------------------------------------------------
"width" "600" -- Note that the ratio of these should match the camera aspect ratio
"height" "450" -- defined in the scene xml file.
----- Metropolis light transport settings ------------------------------------------------------------------------------------
"metropolis" "true" -- if true, use MLT, if false, use pathtracer
"large_mutation_prob" "0.4" -- Probability of using fresh random numbers.
"max_change" "0.02" -- max mutation size, must be in range [min_change, 1)
"max_num_consec_rejections" "100"
----- General tracing parameters ---------------------------------------------------------------------------------------------
--"russian_roulette_live_prob" "0.8" -- 0.7
"max_depth" "1000" -- max ray bounce depth.
"bidirectional" "true" -- if true, indigo will use bidirectional pathtracing
----- Path tracer settings ---------------------------------------------------------------------------------------------------
"strata_width" "5" -- number of samples per pixel = strata_width*strata_width
----- Network rendering settings ---------------------------------------------------------------------------------------------
"frame_upload_period" "20.0" -- number of seconds between uploads of image to network master
----- Miscellaneous settings -------------------------------------------------------------------------------------------------
"halt_time" "-1"
"logging" "true" -- if true, indigo will write to log.txt
"image_save_period" "40.0" -- number of seconds between saves of the render to PNG and EXR.
"save_tonemapped_exr" "false" -- if true, indigo will Write .exr tonemapped render as well as normal PNG
"save_untonemapped_exr" "false" -- if true, indigo will Write .exr untonemapped render as well as normal PNG
"num_threads" "1" -- number of threads that will be used
"cache_trees" "true" -- if true, indigo will save mesh kd-trees into /tree-cache
------------------------------------------------------------------------------------------------------------------------------
not sure if all explanations on the right still make sense after i modified them a bit.
Posted: Mon Oct 09, 2006 11:31 pm
by zuegs
YEAH.... v0.6test4 ROCKS !!!
Great work Nick
Posted: Mon Oct 09, 2006 11:35 pm
by manitwo
Posted: Mon Oct 09, 2006 11:52 pm
by psor
Thanx Nick! This update is really appreciated!
*thumbs up*
take care
psor
Posted: Tue Oct 10, 2006 12:38 am
by tizxx
Very beautyfull render... thanka a lot.

Posted: Tue Oct 10, 2006 12:58 am
by kirpre
In testing the v0.6 test 4, should we still be using the Indigo 0.6test1 (beta1) export script for Blender or is there a newer version? Thanks.
Posted: Tue Oct 10, 2006 1:05 am
by debris
Working great here with the Blender beta1 exporter.
Great renderer BTW!

Version 0.6test4 beats all my expectations. Now I'm just waiting for the XSI exporter to finally arrive and I'll be in heaven.
Thx Ono-Sendai!
P.S.: Are there plans to give indigo some sort of minimalistic GUI to e.g. adjust tonemapping settings on the fly?
Posted: Tue Oct 10, 2006 1:58 am
by arneoog
Superb, Nick!

It's rendering quite fast

Re: Indigo v0.6 test 4
Posted: Tue Oct 10, 2006 2:04 am
by 8bstudio
Ono-Sendai wrote:v0.6 test 4:
just fixes a meshlight bug that was causing lots of noise in test 3.
Changelog:
* fixed meshlight bug causing noise
Many thanks to great Ono-Sendai!!!

Posted: Tue Oct 10, 2006 5:35 am
by tungee
Master !
Thx !
Ono!
Posted: Tue Oct 10, 2006 5:58 am
by Camox
Thank you very much Master Ono !

Posted: Tue Oct 10, 2006 7:00 am
by Marcofly
Thanks a lot!!
Ciao!!

Posted: Tue Oct 10, 2006 1:16 pm
by Xman
Thanks Nick

´'`\_(ò_Ó)_/´'`
Posted: Tue Oct 10, 2006 2:34 pm
by Zom-B
Something smells fishy here:
After intodruced in v0.62 the emitters for RGB Light could be colored by other Emitters.
This Effect became stronger and stronger by each Test version
Interesting too:
In the 0.64 rendering, the red light affect the green & blue one, the blue affect the red & green,
but the green RGB Light ONLY affect the red emitter, and doesn't touch the blue one??!?
*** EDIT ***
This strange color bleeding seems to be rainhards fault!
v0.62
v0.63
v0.64
Check this
Threadfor File & Info
BTW
Somehow the v0.62 is much faster than 0.63, and also 0.64 in this project
