General News and accouncements regarding the Indigo render engine
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Stur
- Posts: 594
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- Location: Nancy, France
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by Stur » Thu Mar 20, 2008 12:37 am
Thank for this version Ono, and for all the times I've been to lazy to post a "thank".
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fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Thu Mar 20, 2008 1:00 am
great! thanks!
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Whaat
- Posts: 1827
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- Location: Canada
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by Whaat » Thu Mar 20, 2008 1:12 am
Thanks! especially for the Phong energy conservation improvement!
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tungee
- Posts: 482
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- Location: Gießen Germany
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by tungee » Thu Mar 20, 2008 2:08 am
I hate my Mac
.
Man i must buy me a new PC!very soon!!!!!!!!!!!!!
Thanx Ono.
Ps: Ono could we make an Mac-fund on the Site?
Music has the right to children!
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cpfresh
- Posts: 501
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- Location: California, USA
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by cpfresh » Thu Mar 20, 2008 3:56 am
thanks Ono!
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deduese
- Posts: 8
- Joined: Thu Jan 24, 2008 10:19 pm
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by deduese » Thu Mar 20, 2008 5:23 am
Nice features, thx alot
I wonder if using specular reflectivity spectrum instead of nk-data reduces render time? I havent tried it so far, just asking
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OnoSendai
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- Location: Wellington, NZ
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by OnoSendai » Thu Mar 20, 2008 5:29 am
I'm not sure Deduese, you'll have to try it
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Zom-B
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by Zom-B » Thu Mar 20, 2008 5:43 am
Ono... a quick question:
Does the brightness of a Oran Nayar color should be
max 0.8 too like for diffuse for optimal speed?
Big Fan wrote:in oren nayar where is the colour from? says uniform...
Code: Select all
<material>
<name>plastic</name>
<oren_nayar>
<albedo_spectrum>
<rgb>
<rgb>0.769 0.384 0</rgb>
<gamma>2.2</gamma>
</rgb>
</albedo_spectrum>
<sigma>0.33333</sigma>
</oren_nayar>
</material>
polygonmanufaktur.de
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Camox
- Posts: 587
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by Camox » Thu Mar 20, 2008 5:44 am
Thank you Nick !
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OnoSendai
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by OnoSendai » Thu Mar 20, 2008 5:47 am
ZomB:
The albedo for diffuse, Phong, Oren-Nayar etc.. can never be greater than 1.
The closer it is to one, the slower the render will proceed, *if* light is trapped and bounces around a lot. So it really depends on the scene.
As a general rule I wouldn't set the albedo to more than 0.8 or 0.9, however.
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OnoSendai
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by OnoSendai » Thu Mar 20, 2008 5:49 am
Big Fan wrote:in oren nayar where is the colour from? says uniform...
That's just an example, the albedo spectrum can use any kind of spectrum - RGB, uniform, tabulated, etc..
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Big Fan
- Posts: 745
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- Location: Nelson NZ
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by Big Fan » Thu Mar 20, 2008 5:53 am
very confusing
< typical>
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
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by zsouthboy » Thu Mar 20, 2008 9:25 am
Can't wait to get home to try some "clay" renders with Oren Nayer, thanks Ono!
EDIT: forgot to mention - thanks for the colored metal - I (and many others) were using Tinman's converter to get those in the past - having it built in is much better, no .nk file to lose, keep track of, etc.
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dougal2
- Posts: 2532
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- Location: South London
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by dougal2 » Thu Mar 20, 2008 10:47 am
Thanks Ono, these are some great new features !
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Grimm
- Posts: 119
- Joined: Sun Dec 09, 2007 7:38 pm
- Location: Fairbanks, Alaska, USA
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by Grimm » Thu Mar 20, 2008 2:21 pm
Thanks Ono!! Now maybe I can do a decent brass texture.
Grimm
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