Indigo 1.0.8

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.0.8

Post by OnoSendai » Wed Mar 19, 2008 6:07 pm

http://www.indigorenderer.com/joomla/in ... &Itemid=62

Changelog:
1.0.8
* Improved energy conservation for Phong material
* Increased max albedo for phong and diffuse from 0.9 to 1.0
* added Oren Nayar material
* staticly linking with OpenEXR
* OpenEXR support enabled for windows 64-bit build
* added specular_reflectivity_spectrum option for the Phong material.


The specular reflectivity spectrum for Phong materials defines the specular reflectivity at normal incidence.
If this element is present, then diffuse will be set to zero.
The specular reflectivity spectrum can be used to create metal materials without using n-k data.

Use the specular reflectivity spectrum like this:

Code: Select all

<material>
		<name>spheremat</name>

		<phong>
			<diffuse>0.0 0.0 0.0</diffuse>
			<exponent>300</exponent>

			<specular_reflectivity_spectrum>
				<rgb>
					<rgb>0.6 0.6 0.6</rgb>
					<gamma>1</gamma>
				</rgb>
			</specular_reflectivity_spectrum>
		</phong>
	</material>

The Oren-Nayar BRDF models very rough surfaces, such as clay, the moon, sprayed concrete etc... It differs from a Lambertian BRDF in that it has more back-scattering.
The sigma parameter is a roughness parameter that controls the amount of back-scattering.

Oren nayar material:

Code: Select all

<material>
		<name>3</name>
		<oren_nayar>
			<albedo_spectrum>
				<uniform>
					<value>0.7</value>
				</uniform>
			</albedo_spectrum>

			<sigma>0.2</sigma>
		</oren_nayar>
	</material>
Attachments
blue_metal.jpg
Blue metal using specular_reflectivity_spectrum
blue_metal.jpg (123.96 KiB) Viewed 11453 times
metal.jpg
metal using
specular_reflectivity_spectrum
metal.jpg (91.49 KiB) Viewed 11452 times
low_exp_phong.jpg
Low exponent Phong with better energy conservation than before.
low_exp_phong.jpg (56.51 KiB) Viewed 11447 times
oren_nayar.jpg
Oren Nayar test.
Sigma increases to the right.
Leftmost sphere is Lambertian. (diffuse)
oren_nayar.jpg (38.25 KiB) Viewed 11451 times
Last edited by OnoSendai on Mon Apr 07, 2008 2:10 am, edited 3 times in total.

Big Fan
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Post by Big Fan » Wed Mar 19, 2008 6:14 pm

hmmm ok so 1.0 stable waits a bit longer :wink: more buttons..more wiki :roll:
Last edited by Big Fan on Wed Mar 19, 2008 6:17 pm, edited 1 time in total.

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OnoSendai
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Post by OnoSendai » Wed Mar 19, 2008 6:15 pm

Haha, yup, little bit longer for 1.0 stable, I decided to improve the Phong model first.
And then I threw in the Oren-Nayar :)

Big Fan
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Post by Big Fan » Wed Mar 19, 2008 6:21 pm

you just cant help yourself can you 8) :D

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OnoSendai
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Post by OnoSendai » Wed Mar 19, 2008 6:21 pm

nope :)

BbB
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Post by BbB » Wed Mar 19, 2008 6:25 pm

Damn. And you're posting this as I'm taking my break! So many goodies I'm dying to try out here. The new materials look FANTASTIC!

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OnoSendai
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Post by OnoSendai » Wed Mar 19, 2008 6:26 pm

Heh.. sorry BbB :)

Vanessa07
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Post by Vanessa07 » Wed Mar 19, 2008 6:56 pm

Thx Ono, exr works fine and the new material looks great :D

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Zom-B
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Post by Zom-B » Wed Mar 19, 2008 8:29 pm

Wow, I hadn't thought see 1.0.8 so soon :)
Thanks a lot for your work Ono!!

* OpenEXR support enabled for windows 64-bit build

Does this mean that we can expect regularly also testversions in 64bit?!
polygonmanufaktur.de

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Pinko5
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Post by Pinko5 » Wed Mar 19, 2008 8:34 pm

WOW tnx ONO
Luca. ;)

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MESCH973
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Post by MESCH973 » Wed Mar 19, 2008 8:44 pm

Great!!!!!!!!!! tnx ONO

Big Fan
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Post by Big Fan » Wed Mar 19, 2008 9:19 pm

in oren nayar where is the colour from? says uniform... :roll:

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Labello
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Post by Labello » Wed Mar 19, 2008 9:56 pm

wow ono! that looks sweet! especially the blue sphere! i love it x3

greetz Seb

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Marcofly
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Post by Marcofly » Wed Mar 19, 2008 10:20 pm

thanks a lot, Ono!! very interesting news!

ciao!

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rgigante
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Post by rgigante » Wed Mar 19, 2008 11:01 pm

Thanks Ono... astonishing as always.

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