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Indigo 1.0.7

Posted: Thu Feb 28, 2008 3:46 am
by OnoSendai
Hi all,
Indigo 1.0.7 has been released:
win 32 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

EDIT:
win 64 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

This release focuses primarily on render quality.
Mitchell Netravali filtering for both splatting and super sample downsizing allows for reasonably sharp images with less aliasing than Gaussian filtering.
I've exposed 'blur' and 'ring' parameters (B and C from the M.N. model).
So you may tweak the parameters to get the kind of look you're after.
I recommend blur = 0.6, ring = 0.2 (this is the Indigo default)

Aperture diffraction may now be done in a filtering stage when the image is tone-mapped. This is called 'post-process diffraction'.
This technique, while not quite as accurate as during-tracing diffraction, can be faster, and will probably result in less noise in the render.


1.0.7
* fixed having to disable bidir for foreground_alpha
* fixed bug with render region complaining about image size
* Using inifile.xml instead of inifile.txt
* made it so that you can specifiy the blur and ring parameters of the MN splat filter.
* different sampling technique for non-circular apertures.
* made downsize filter and splat filter both be specified in similar ways.
* fixed aperture diffraction as a post-process

I'm probably gonna feature freeze until 1.0 stable.
Please point out any bugs.

Splat filter and downsize filter are set like so: (Either in inifile.xml, or in the renderer_settings element)

Code: Select all

<downsize_filter>
	<mn_cubic>
		<ring>0.2</ring>
		<blur>0.6</blur>
	</mn_cubic>
</downsize_filter>
EDIT: attached a couple of images showing the difference between Mitchell Netravali downsize filtering and Gaussian. If you look carefully you can see the false frequencies (aliasing) introduced by the Gaussian filter. This is why you should use M.N. over Gaussian.

Posted: Thu Feb 28, 2008 3:48 am
by Kram1032
Thanks :D

Posted: Thu Feb 28, 2008 3:51 am
by SmartDen
Thank you master Ono!

Posted: Thu Feb 28, 2008 3:59 am
by BbB
Thanks, Oh Lord.
How would we go about applying the new glare in post? Can we expect an updated Violet? And if yes, will it also have camera tonemapping added?

EDIT: I mean post-pro aperture diffraction

Posted: Thu Feb 28, 2008 4:03 am
by OnoSendai
Hi BbB, currently the 'post-process' aperture glare can only be done inside Indigo. I'll think about porting it to Violet :)

Posted: Thu Feb 28, 2008 4:04 am
by SimonLarsen
Thanks Ono. :D

Posted: Thu Feb 28, 2008 4:05 am
by Pinko5
Tnx Ono!!!
Luca. ;)

Posted: Thu Feb 28, 2008 4:08 am
by Roger
Thanks Master Ono for the time and effort!

Indigo stopped with an error when I used the downsize_filter... I'll try to figure out why.

-edit- Sorry, never mind, it was an error about bidir and naturally my fault.

Posted: Thu Feb 28, 2008 5:20 am
by Zom-B
Being able to fine tune Mitchell Netravali is realy cool, are other filter planed too? Seeing Catmul or even a sinc Filter (for resizing) would be nice :)

If you need bugs, just check out the "Bugs and Requests" subforum, there are enough (older) issues that seems to slowly get lost in the Forum :?

Posted: Thu Feb 28, 2008 5:25 am
by Kram1032
Catmul and MN both are simplified sincs. (the sinc function would be infinite, while the other two are cut off, after the first sin-shaped curve. Not sure, which, but I think, the MN function, additionally is slightly deformed to give some more sharpness or something)

Posted: Thu Feb 28, 2008 5:41 am
by cpfresh
Thank you very much Ono!! :D

Posted: Thu Feb 28, 2008 5:56 am
by fused
Thank you Ono!!!

But i have a questions concerning the inifile.xml:

since Max_change, max_ncr, height, width, halt_time and so on are not anymore inside, does indigo use the old defaults if i dont export them to the renderer_settings?

Posted: Thu Feb 28, 2008 6:06 am
by OnoSendai
Hi Fused.
If settings are not specified either in the renderer_settings element, or in inifile.xml, then a default value is used.

Posted: Thu Feb 28, 2008 6:09 am
by BbB
ZomB
Yes, there's still this unsolved issue of the weird-looking phongs, isn't there (see 1.0.4 render - Phong IOR 1.4, Exp: 20)?

Posted: Thu Feb 28, 2008 7:49 am
by Zom-B
Yes BBB check here more more info...

Hmmm.... having a full defined inifile.xml with all defaults would be nice for a quick reference Ono!
The old format was better understandable and also documented a bit, while the new one isn't... :?
But I'm sure there is a big plan behind this ;-)