Indigo 1.0.5

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Post by OnoSendai » Tue Jan 22, 2008 8:38 pm

There's a rather severe bug with the render region being in the wrong place in some cases, which I've fixed for the next release.

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alexmeyer
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Post by alexmeyer » Wed Jan 23, 2008 5:37 am

:D
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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OnoSendai
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Post by OnoSendai » Wed Jan 23, 2008 5:40 am

Yup, thanks to Alex M for pointing it out :)

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Kram1032
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Post by Kram1032 » Wed Jan 23, 2008 5:48 am

:D

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OnoSendai
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Post by OnoSendai » Wed Jan 23, 2008 9:46 pm

psor wrote:That's exactly how it works! Now you got it! Image

Of course you could ask right now, why he did not do it like this ...

Code: Select all

<splat_filter>mn_cubic</splat_filter>

Code: Select all

<downsize_filter>mn_cubic</downsize_filter>
... but then he probably would say: Image

So take it like ... Image




take care
psor
The reason is simple: if I want to extend the filter types to take extra parameters, then it's good if they're XML elements and not strings.

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psor
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Post by psor » Wed Jan 23, 2008 9:51 pm

Thanx for explanation Nik! :mrgreen: :mrgreen: :mrgreen:

btw. you broke the v1.0.5 ... look into the sun! "Overflow" bug ...
happens with aperture_diffraction enabled! :twisted: ;)
And something is wrong with the way the obstacle map is working.
I'll prepare a bug report later ... first I need some hours sleep. ;o))



take care
psor
"The sleeper must awaken"

d_emis
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rendering

Post by d_emis » Sun Mar 16, 2008 1:54 am

i've been trying to use indigo to render one of my projects from sketchup and the whole thing is taking so much time to render and the wuality is still a bit blury....is there something i am missing here? some kind of setting i am not using?
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Kram1032
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Post by Kram1032 » Sun Mar 16, 2008 2:48 am

You're missing the unbiasedness of Indigo ;) Unbased renderers will always take long to render images. The higher the resolution, the slower. The bigger the scene (dimension-wise) the slower. The more polygons (at least, if you don't have enough RAM), the slower. The more complicated materials (in this scene especially the quite pure white walls, etc...) the slower ;)

And maybe, the blurriness comes from the filter...

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