Indigo 1.0.5
Hey, back again, testing the render_region stuff...
It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.
I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)
So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...
It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.
I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)
So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...
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From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
kinda; for a numerical methods project last year i derived the coefficients for a fourth order spline interpolating filter that has O(h^5) convergence, so it's a small generalisation of the MN filters. one of the nice things about this procedure is that if you don't want it to be an exact interpolation spline, you have a free parameter which can be used for noise control (acts as a very selective bandpass filter, somewhat similar to the MN b-coefficient but more detail preserving).OnoSendai wrote:d'oh, thanks for spotting that Lyc.lyc wrote:minor thing: you seem to be missing a clamp for the rgb values before png saving (screeny attached).
anyway, indigo now matches the output quality of my renderer; good job as always :)
Do you mean that you use MN in your renderer?
you can see the result here (look at the top silhouette): http://lyc.deviantart.com/art/tundra-72898099
Hi Alex,alexmeyer wrote:Hey, back again, testing the render_region stuff...
It works much nicer with linear tonemapping, but it's still only getting a small section of the specified region.
I rendered the whole scene for a minute or two (with .igi saving on), then resumed with the render_region enabled. (I'm assuming that's the way it's supposed to be used anyway...)
So, as you can see in the attached pic, the alpha has the right dimensions/position, but the region it was actually updating doesn't. If I'm not resuming, that section is just black...
actually resuming with just a particular region doesn't work (it will give incorrect results)
Ono: If you could come into irc sometime, that'd be nice... It'd make it easier to have these discussions/fix these problems...
Umm... I think it was working with the resume... it looked fine to me. Either way, It won't render the entire render_region, as I said. It misses some on the top and right edges. (I even have another render [not resumed...] to prove it again if I need to)
Umm... I think it was working with the resume... it looked fine to me. Either way, It won't render the entire render_region, as I said. It misses some on the top and right edges. (I even have another render [not resumed...] to prove it again if I need to)
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
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