Indigo 1.0.4

General News and accouncements regarding the Indigo render engine
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Big Fan
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Post by Big Fan » Thu Dec 13, 2007 7:13 pm

well the curved sides yes but kram wanted it, so... :roll:
indigo gives option of circular (also by default) , blade geometry, and images
these are some images :wink: and some in there are obstacles
don't have to use them :lol:

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Kram1032
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Post by Kram1032 » Fri Dec 14, 2007 4:37 am

Lol, thanks, but it was no request :P
It was an answer on "does anyone have any suggestions/insights as to what makes 'nice' patterns? " ;)
Thanks, anyway :) I like it, how you care about my Christmas-wishes :P :lol:

Big Fan
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Post by Big Fan » Fri Dec 14, 2007 6:33 am

you need to word your comments better then.. :D

I think the clue to nice patterns is actually a nice obstacle map :wink:

xmas comes only once a year :twisted: for your birthday I don't care :P

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Kram1032
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Post by Kram1032 » Fri Dec 14, 2007 7:31 am

lol
The smallest reason for that might be, that I doubt, you know, when it actually is :P

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CTZn
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Post by CTZn » Fri Dec 14, 2007 11:17 am

Since we are at this, here are some obstacle maps packed, some 512 others 2048 in width. Mostly untested, but compatibility with Indigo is guaranteed for all.

If they miss something by design to be functional just let me know.
Attachments
CTZn_obstacle_maps.zip
8 maps total
(219.02 KiB) Downloaded 223 times
obsolete asset

Big Fan
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Post by Big Fan » Fri Dec 14, 2007 4:25 pm

hey thanks they look good - will try them out :D

edit:
ok 2 issues to report to ono from my messing around trials -
1.there seems to be a crash caused using an obstacle and aperture map together? I dont think smartden has put this in his version yet so maybe others havent seen it yet - of course it may be my coding too :roll:
2.and the required aperture to show pretty effects is very small - in fact I need to hand edit it well below the 64 fstop level - this makes the image very dark requiring pushing up exposure or light output a long way - is this correct?

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 4:49 am

2 is correct - if you don't have quite extreme situations, you usually wouldn't see too much bloom/glare...
That might be the only reason, why it could be useful to use the old kind of bloom/glare (post processed in violet) as it provides more control (but lacks of realism)

1) I'm not sure about that, but I understood it like this, that the obstaclemap actually replaces the aperture map, so, there isn't really a reason for using both at once... (I'm not sure with that one, though)

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dougal2
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Post by dougal2 » Sat Dec 15, 2007 4:50 am

Kram1032 wrote: 1) I'm not sure about that, but I understood it like this, that the obstaclemap actually replaces the aperture map, so, there isn't really a reason for using both at once... (I'm not sure with that one, though)
no, they appear to be either added or multiplied together, not sure which, but they are definitely both used.

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 5:00 am

If you can say that, it's absolutely possible for you to set them both to true, which also answers the question :)

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OnoSendai
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Post by OnoSendai » Sat Dec 15, 2007 5:00 am

multiplied.

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 5:15 am

yeah, added would be odd, if there where any full whites... Would become a hdr map^^

Big Fan
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Post by Big Fan » Sat Dec 15, 2007 8:28 am

hmm ok thanks for replies

for 2. maybe I will code a special tiny fstop setting and call it 'max glare' or something - with a built in exposure compensation

ono- at present indigo crashes for me in the preprocessing phase when it gets to just after loading the 2 maps
-will load them used separately but not the 2 images together - could it be 4096 is too big? perhaps :roll: or maybe it is just broken :wink:
Last edited by Big Fan on Sat Dec 15, 2007 8:34 am, edited 1 time in total.

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psor
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Post by psor » Sat Dec 15, 2007 8:33 am

@Big Fan

Yes, probably to big! I remember Maxwell is using 512x512. ;o))



take care
psor
"The sleeper must awaken"

Big Fan
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Post by Big Fan » Sat Dec 15, 2007 10:57 am

ok i will check that later today

my next question is:
if I use camera response data while doing very small things with the aperture and large things with the exposure is this data still valid?
I mean does the response data give legitimate answers to this situation or does it lead to what I think in photographic film is called 'reciprocity failure'?

Although this feature works as ono has it now I have my doubts about it - I mean if you are using it you probably either want to make very subtle 'glow' ( which it does..) or you want to make some nice twinkly highlights with it but... :? :roll:

Big Fan
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Post by Big Fan » Sat Dec 15, 2007 9:20 pm

well I still get crashes so I guess its a bug...
no one says anything so I guess you either dont know what I am talking about re camera response or I dont :D

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