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Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 1:30 am
by OnoSendai
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_4.6.4_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_v4.6.4.tar.gz

Indigo for Mac OS X (10.13 - ):
IndigoRenderer4.6.4.dmg


Indigo RT for Windows 64-bit:
IndigoRT_4.6.4_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_v4.6.4.tar.gz

Indigo RT for Mac OS X (10.13 - ):
IndigoRT4.6.4.dmg

Changelog:
4.6.4
* Improved specular material to take into account an index of refraction that varies with wavelength, when computing reflection coefficients.
* Fixed environment rendering black in OpenCL.
* Fixed OpenGL preview.

4.6.3
* Added initial support for moving objects without rebuilding everything when GPU rendering.
* Added GeometryChanged dirty flag - just does a full rebuild for now.
* Fixed rebuilding of object tree with new Embree code, when changing object transforms,
* Bumped OIDN version to 1.4.3.
* Added in a scale factor for computing light maps, so that we are computing the weighted average spectral irradiance.
* Added render_env_caustics render option (single dir CPU and GPU only)

4.6.2
* Fixed omnidirectional stereo for rotated cameras.
* Storing tangent_ws for emitter objects, used for getting IES basis.
Is oriented with dp/du from uv set 0, if present.
* Not merging IES emitters on GPU, so that tangent_ws can be used.

4.6.1
* Made omnidirectional stereo spherical rendering work properly with bidir.

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 2:44 am
by Alamy
What a great news, we have a new update!

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 5:36 am
by Enrico
Hi Ono! Where is the render_env_caustics option?

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 6:48 pm
by Zalevskiy
Blender 2.93.10 / 3.2 export to => Indigo 4.6.4

default export Environment = Base Emission #CBFFFF Tabulated ... how to convert a Uniform ?

upd (ruined, It was necessary to create a scene from scratch and not open the source, Sorry very hard without step by step tutorials on the blender)
https://twitter.com/dotcsv/status/15674 ... Fyv_Z2v78A


Scattering_Red_Shader.igm medium IOR artifacts of shadows

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 7:38 pm
by pixie
Indeed!
5497202.jpg

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 7:58 pm
by pavoda
Indigo alives. Thanks!

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 8:41 pm
by pavoda
Max contributions still doesnt has effect with "optimise for denoising" active on GPU rendering. This makes nasty blury farflies

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 08, 2022 9:05 pm
by Zalevskiy
Enrico wrote:
Thu Sep 08, 2022 5:36 am
Hi Ono! Where is the render_env_caustics option?
Indigo 4.6.4 => Save Scene Ass...
untitled.Scene.00001.igs


open .igs file with Notepad++


<render_env_caustics>true</render_env_caustics>

Re: Indigo Renderer 4.6.4 Release

Posted: Fri Sep 09, 2022 1:05 am
by juan_irender
Hi.
Nice to see Indigo again on the track.

Ciao!

Re: Indigo Renderer 4.6.4 Release

Posted: Fri Sep 09, 2022 5:52 am
by Zalevskiy
Perhaps another error or restriction of the GPU mode



1. GPU Back Side Glass Medium Precedence 9
2. GPU Back Side Glass Medium Precedence 10
3. GPU Back Side Glass Medium Precedence 11

4. BidirMTL Back Side Glass Medium Precedence 9
5. BidirMTL Back Side Glass Medium Precedence 10
6. BidirMTL Back Side Glass Medium Precedence 11


2 and 5 ?!!
000.jpg

Re: Indigo Renderer 4.6.4 Release

Posted: Sat Sep 10, 2022 3:40 am
by Enrico
Zalevskiy wrote:
Thu Sep 08, 2022 9:05 pm
Enrico wrote:
Thu Sep 08, 2022 5:36 am
Hi Ono! Where is the render_env_caustics option?
Indigo 4.6.4 => Save Scene Ass...
untitled.Scene.00001.igs


open .igs file with Notepad++


<render_env_caustics>true</render_env_caustics>
Thank you Zelevskiy for the quick reply but...I would like to know if there is a "button" inside the Indigo mask that turns on and off this option! Thanks :)

Re: Indigo Renderer 4.6.4 Release

Posted: Sat Sep 10, 2022 2:07 pm
by Zalevskiy
Glass_Windshield_Coating.igm material bug with BidirMTL mode


Coating layer IOR 1,1000 to 1,0000 (or 1,2000+) eliminates white and black dots

With the value of the IOR 1.1 something incomprehensible occurs

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<medium>
		<name>MedGlassWindshield</name>
			<precedence>10</precedence>
			<basic>
				<ior>1.25</ior>
				<cauchy_b_coeff>0</cauchy_b_coeff>
				<max_extinction_coeff>1</max_extinction_coeff>
				<fast_sss>false</fast_sss>
				<absorption_coefficient>
					<constant>
						<rgb>
							<rgb>2.394298195839 2.394298195839 2.394298195839</rgb>
							<gamma>1</gamma>
						</rgb>
					</constant>
				</absorption_coefficient>
			</basic>
	</medium>
	<material>
		<name>Glass_Windshield</name>
		<specular>
			<internal_medium_name>MedGlassWindshield</internal_medium_name>
			<transparent>true</transparent>
			<arch_glass>false</arch_glass>
			<single_face>false</single_face>
		</specular>
	</material>
	<material>
		<name>Glass_Windshield_Coating</name>
		<coating>
			<absorption>
				<constant>
					<rgb>
						<rgb>2.394298195839 2.394298195839 2.394298195839</rgb>
						<gamma>1</gamma>
					</rgb>
				</constant>
			</absorption>
			<thickness>
					<constant>0.001</constant>
			</thickness>
			<roughness>
					<constant>0.00125</constant>
			</roughness>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<ior>1.1</ior>
			<interference>false</interference>
			<substrate_material_name>Glass_Windshield</substrate_material_name>
		</coating>
	</material>
</scenedata>

Re: Indigo Renderer 4.6.4 Release

Posted: Tue Sep 13, 2022 8:26 am
by Zalevskiy
chrome coated material bug in GPU mode
gpu_material_bug.gif

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<scenedata>
	<material>
		<name>phong_substrate</name>
		<phong>
			<exponent>
					<constant>5000</constant>
			</exponent>
			<roughness>
					<constant>0.15</constant>
			</roughness>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<ior>1.5</ior>
			<nk_data>nkdata/cr.nk</nk_data>
		</phong>
	</material>
	<material>
		<name>Chrome_Coated_Shader</name>
		<coating>
			<absorption>
				<constant>
					<uniform>
						<value>10000</value>
					</uniform>
				</constant>
			</absorption>
			<thickness>
				<shader>
						<shader><![CDATA[def thickness_um() real : 
	0.18 + 2.8 * fbm(
    	posOS() + fbm3Valued(posOS() * 12.0, 12),
    1)
		
            
def eval(vec3 pos) real :
	0.0000095 * thickness_um()
						]]></shader>
				</shader>
			</thickness>
			<roughness>
					<constant>0.5</constant>
			</roughness>
			<fresnel_scale>
					<constant>1</constant>
			</fresnel_scale>
			<ior>1.8</ior>
			<interference>true</interference>
			<substrate_material_name>phong_substrate</substrate_material_name>
		</coating>
	</material>
</scenedata>

Re: Indigo Renderer 4.6.4 Release

Posted: Tue Sep 13, 2022 12:39 pm
by Phoenix
Yeah, finally a sign of life again.
It's nice to see that development isn't completely dead after all.
I had almost given up on it.

I hope that this will now also be the case more regularly again.
Otherwise it would be a real pity for this nice renderer.

Re: Indigo Renderer 4.6.4 Release

Posted: Thu Sep 15, 2022 9:44 pm
by thesquirell
Phoenix wrote:
Tue Sep 13, 2022 12:39 pm
Otherwise it would be a real pity for this nice renderer.
Not just "nice", THE BEST! I know how you feel, I had to change main render engine, and feel so ill, like my wife left me. Lol, I'm going crazy...FOR INDIGO!