Indigo 0.9 test 9
Indigo 0.9 test 9
A couple of bug fixes on the road to 0.9 stable.
Windows 32 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
Windows 64 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
changelog:
* fixed EXR environment maps being mirrored horizontally.
* changed external IOR for phong materials back to one because it was causing some crazy artifacts.
* misc other changes for linux build.
Windows 32 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
Windows 64 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
changelog:
* fixed EXR environment maps being mirrored horizontally.
* changed external IOR for phong materials back to one because it was causing some crazy artifacts.
* misc other changes for linux build.
Last edited by OnoSendai on Wed Oct 24, 2007 6:27 am, edited 3 times in total.
Ok I read that explanation of the external IOR for Phong
That's probably why I was seeing some weird stuff with my reflective phong objects in water, in the parts under water
Are you going to try to find another way around the issue later on?
That's probably why I was seeing some weird stuff with my reflective phong objects in water, in the parts under water
Are you going to try to find another way around the issue later on?
Last edited by CoolColJ on Wed Oct 17, 2007 9:09 pm, edited 1 time in total.
HI Ono,
thanks for this new rel. 09.9 still have some problems with blending specular material (like to following one). Any chances to have this fixed?
Thanks in advance, Riccardo.
thanks for this new rel. 09.9 still have some problems with blending specular material (like to following one). Any chances to have this fixed?
Thanks in advance, Riccardo.
Code: Select all
<!-- Specular1 Render tree -->
<medium>
<name>IndigoMedium1_on_IndigoMaterial1Mix_2colors</name>
<precedence>2</precedence>
<basic>
<ior>1.55</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<gamma>2.2</gamma>
<rgb>9.9998 0.0001 0.0001</rgb>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<medium>
<name>IndigoMedium_on_IndigoMaterialMix_2colors</name>
<precedence>2</precedence>
<basic>
<ior>1.55</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<gamma>2.2</gamma>
<rgb>0.0001 9.9998 0.0001</rgb>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>IndigoMaterial1Mix_2colors</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>IndigoMedium1_on_IndigoMaterial1Mix_2colors</internal_medium_name>
</specular>
</material>
<material>
<name>IndigoMaterialMix_2colors</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>IndigoMedium_on_IndigoMaterialMix_2colors</internal_medium_name>
</specular>
</material>
<material>
<name>Specular1</name>
<blend>
<a_name>IndigoMaterialMix_2colors</a_name>
<b_name>IndigoMaterial1Mix_2colors</b_name>
<blend_factor>1.0</blend_factor>
<blend_map>
<exponent>2.2</exponent>
<uv_set>TSpace_xsilogo_jpg_on_Specular1</uv_set>
<path>checker.jpg</path>
</blend_map>
</blend>
</material>
It's in the 0.9 WIP manual believe it or not
"
There is one restriction that applies to what materials can be blended together (in the same blend
tree composed of one or more blend materials) – At most one constituent material can be a BSDF
containing a delta distribution. Materials with delta distributions are the specular and null_material
material types.
"
"
There is one restriction that applies to what materials can be blended together (in the same blend
tree composed of one or more blend materials) – At most one constituent material can be a BSDF
containing a delta distribution. Materials with delta distributions are the specular and null_material
material types.
"
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