Indigo 0.9 test 9

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 0.9 test 9

Post by OnoSendai » Wed Oct 17, 2007 7:59 pm

A couple of bug fixes on the road to 0.9 stable.

Windows 32 bit:

http://www.indigorenderer.com/joomla/in ... &Itemid=62

Windows 64 bit:

http://www.indigorenderer.com/joomla/in ... &Itemid=62

changelog:

* fixed EXR environment maps being mirrored horizontally.
* changed external IOR for phong materials back to one because it was causing some crazy artifacts.
* misc other changes for linux build.
Last edited by OnoSendai on Wed Oct 24, 2007 6:27 am, edited 3 times in total.

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CoolColJ
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Post by CoolColJ » Wed Oct 17, 2007 8:08 pm

nice -

first to post! :D

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:12 pm

lol, first post!!! woo!!

Everyone - Please let me know of any bugs.

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CoolColJ
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Post by CoolColJ » Wed Oct 17, 2007 8:19 pm

BTW what did the changed External IOR actually do? Supposed to improve something?

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:21 pm

CCJ: read the test 8 post for some info on it.

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CoolColJ
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Post by CoolColJ » Wed Oct 17, 2007 8:23 pm

BTW you need to update changelog in the test 9 archive :)

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:24 pm

yeah, oh well :)

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CoolColJ
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Post by CoolColJ » Wed Oct 17, 2007 8:35 pm

Ok I read that explanation of the external IOR for Phong

That's probably why I was seeing some weird stuff with my reflective phong objects in water, in the parts under water

Are you going to try to find another way around the issue later on?
Last edited by CoolColJ on Wed Oct 17, 2007 9:09 pm, edited 1 time in total.

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:36 pm

Yes that's what was causing the underwater phong errors.

Not sure when i'll try to fix it, it's probably a pretty subtle effect anyway.

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rgigante
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Post by rgigante » Wed Oct 17, 2007 8:36 pm

HI Ono,

thanks for this new rel. 09.9 still have some problems with blending specular material (like to following one). Any chances to have this fixed?

Thanks in advance, Riccardo.

Code: Select all

 <!-- Specular1 Render tree -->
	<medium>
		<name>IndigoMedium1_on_IndigoMaterial1Mix_2colors</name>
		<precedence>2</precedence>
		<basic>
			<ior>1.55</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<gamma>2.2</gamma>
					<rgb>9.9998 0.0001 0.0001</rgb>
				</rgb>
			</absorption_coefficient_spectrum>
		</basic>
	</medium>
	<medium>
		<name>IndigoMedium_on_IndigoMaterialMix_2colors</name>
		<precedence>2</precedence>
		<basic>
			<ior>1.55</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<gamma>2.2</gamma>
					<rgb>0.0001 9.9998 0.0001</rgb>
				</rgb>
			</absorption_coefficient_spectrum>
		</basic>
	</medium>
	<material>
		<name>IndigoMaterial1Mix_2colors</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>IndigoMedium1_on_IndigoMaterial1Mix_2colors</internal_medium_name>
		</specular>
	</material>
	<material>
		<name>IndigoMaterialMix_2colors</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>IndigoMedium_on_IndigoMaterialMix_2colors</internal_medium_name>
		</specular>
	</material>
	<material>
		<name>Specular1</name>
		<blend>
			<a_name>IndigoMaterialMix_2colors</a_name>
			<b_name>IndigoMaterial1Mix_2colors</b_name>
			<blend_factor>1.0</blend_factor>
			<blend_map>
				<exponent>2.2</exponent>
				<uv_set>TSpace_xsilogo_jpg_on_Specular1</uv_set>
				<path>checker.jpg</path>
			</blend_map>
		</blend>
	</material>

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:38 pm

Hi rgigante,
it's forbidden to blend two specular materials together in Indigo :)

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rgigante
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Post by rgigante » Wed Oct 17, 2007 8:44 pm

Thanks ono... :oops: please just to be sure everybody is aware, add a little note into the manual at the blend material section.


Regards, riccardo.

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:48 pm

It's in the 0.9 WIP manual believe it or not :)

"
There is one restriction that applies to what materials can be blended together (in the same blend
tree composed of one or more blend materials) – At most one constituent material can be a BSDF
containing a delta distribution. Materials with delta distributions are the specular and null_material
material types.
"

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Post by BbB » Wed Oct 17, 2007 8:50 pm

Thanks a million Ono.
Sorry to bug you with this old chestnut (if one can do that), but could you give us a bit of a state of play on the chances to get MPD, problems, limitations, complications...?

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:54 pm

Added win 64 bit build.

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