Indigo 0.9 test 9
Kram1032
No it's just a plane
No it's just a plane
Code: Select all
<medium>
<name>Material.001</name>
<precedence>10</precedence>
<basic>
<ior>1.5</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.0272425 0.0272425 0.0272425</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>Material.001</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Material.001</internal_medium_name>
</specular>
</material>
your water colour is wrong
use these values and model the water with volume exact to real size
1 unit in Indigo = 1m, so if you use cm in C4D, then set global scale multiplier in the exporter to 0.01 etc
water mesh must go inside the walls
IOR = 1.33
absorption
red 0.35
green 0.1
blue 0.015
scattering - optional
red 0.0007
green 0.002
blue 0.0026
Gamma = 1 for both
and then don't add any bump map to the water mesh and pool surfaces - they slow rendering of caustics a lot!
use these values and model the water with volume exact to real size
1 unit in Indigo = 1m, so if you use cm in C4D, then set global scale multiplier in the exporter to 0.01 etc
water mesh must go inside the walls
IOR = 1.33
absorption
red 0.35
green 0.1
blue 0.015
scattering - optional
red 0.0007
green 0.002
blue 0.0026
Gamma = 1 for both
and then don't add any bump map to the water mesh and pool surfaces - they slow rendering of caustics a lot!
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