0.9 test 8 Linux build (32 and 64 bit)

General News and accouncements regarding the Indigo render engine
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Phr0stByte
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Post by Phr0stByte » Wed Oct 17, 2007 11:33 am

vux
While compiling with ICC could possible give a performance boost to the final binary, it does have quite a few limitations:

1) you have to buy it (Though I am sure Ono would love you to stuff his stocking with it for Christmas).

2) Limited support for glibc (7.0 supports 2.2.4 or 2.2.5 only).

3) Official support for Intel Pentium/Xeon or Intel Itanium processors only (no support for cross platform development).[/i][/b]

vux
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Post by vux » Wed Oct 17, 2007 12:09 pm

I mean only for different platforms (simply few variants like: i686, pentium4 etc O2, O3...) and for GCC too.

As for ICC:

One of LuxRender developers said that ICC give 25% speedup

it is free ICC, if I am not mistaken

PhilBo
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Post by PhilBo » Wed Oct 17, 2007 12:30 pm

okay, feeling stupid here.

I cannot get this to work with either 64 bit Fedora 8 Test 3 or Ubuntu 7.10 64 bit. I open a terminal and type indigo_console (file) and it returns

command not found

Can anyone help me out here?

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zsouthboy
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Post by zsouthboy » Wed Oct 17, 2007 12:52 pm

indigo_console is not defined in your $PATH

Try typing
./indigo_console scene.igs
instead :)

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joegiampaoli
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Post by joegiampaoli » Wed Oct 17, 2007 12:56 pm

First make it executalble and the yes, like zsouthboy says always type ./ before any executble

Anyone having issues with resuming?
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

paulo_gomes
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Post by paulo_gomes » Wed Oct 17, 2007 1:14 pm

it gives me:
...
Building Object Tree...
5 objects.
calcing root AABB.
AABB: (-13.267854, -7.718924, -1.000000), (13.267854, 4.000001, 9.000000)
Illegal instruction (core dumped)

xubuntu 7.04

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jurasek
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Post by jurasek » Wed Oct 17, 2007 3:32 pm

I open a terminal and type indigo_console (file) and it returns command not found
chmod +x indigo_console
./indigo_console

paulo_gomes
old AMD? ;)

greetz,
jur

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 4:35 pm

The 32 bit build uses sse2, hence the illegal instruction Paulo Gomes.

manuel
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Post by manuel » Wed Oct 17, 2007 6:34 pm

very cool! thank you ono will test it as soon as i can

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manitwo
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Post by manitwo » Wed Oct 17, 2007 8:15 pm

can't get scenes working which uses nk-data. (always get a "Failed to open file 'nkdata/blabla.nk' for reading"-error)

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OnoSendai
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Post by OnoSendai » Wed Oct 17, 2007 8:17 pm

Manitwo:
you just have to make sure the path to the nk data file in the .igs is correct - which means it needs to use forwards slashes and have the correct case.

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joegiampaoli
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Post by joegiampaoli » Thu Oct 18, 2007 7:45 am

Can anyone please help me confirm resuming a scene? It doesn't seem to work here.....
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

paulo_gomes
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Post by paulo_gomes » Thu Oct 18, 2007 8:46 am

ok, thanks! Yes it's an old pentiumIII. i'll wait for the 'auto sse' thing :)

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jurasek
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Post by jurasek » Thu Oct 18, 2007 8:56 am

joegiampaoli wrote:Can anyone please help me confirm resuming a scene? It doesn't seem to work here.....
dosen't work here too...

greetz,
jur

Genscher
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Joined: Wed Oct 17, 2007 7:21 am

Problem?

Post by Genscher » Thu Oct 18, 2007 8:56 am

Hello,

I rendered some scene with the 64bit build and I am wondering if there is some issue. As you can see, there are pretty dark shadows (100% black) which shouldn't be there or at least not *that* dark (soft shadows?).

Image,

I tried different settings (MLT/bidirectional/hybrid) with some indigo ground plane on 0,0.

Can anybody tell me how to resolve this? :)

Thank you very much and good work!

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