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Indigo 0.9 test 8
Posted: Fri Oct 05, 2007 6:41 am
by OnoSendai
32 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
64 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
changelog:
* added some camera parameter checks with exception throwing if incorrect.
* added correct external IOR for phong.
* New translucent / glossy transparent code
* Changed some sampling stuff, especially for phong materials.
* added metadata writing to pngs.
* added metadata reading from pngs with --dumpmetadata switch.
* added optional watermarking with indigo logo - added 'watermark' option in inifile and renderer_settings xml tag.
* fixed path weighting bug introduced in test 7
EDIT:
Please tell me about any bugs or issues you see!
If there aren't any show-stopping bugs then this will be released as 0.9 stable.
Posted: Fri Oct 05, 2007 6:52 am
by manitwo
sweet

Posted: Fri Oct 05, 2007 7:09 am
by suvakas
Nice!
Correct external IOR? What's that?
[edit]
New logo?
Posted: Fri Oct 05, 2007 7:15 am
by zuegs
PHANTASTICO
Can you tell us some details on this great news ???
BIG THX for your great work!
Posted: Fri Oct 05, 2007 7:21 am
by OnoSendai
Well, the phong material used to assume an external IOR of 1, which meant that e.g. an object with a phong material inside a glass of water (IOR 1.33) would be slightly shinier than it should have been.
Yes, I have a new logo.
Posted: Fri Oct 05, 2007 8:28 am
by Whaat
Thanks Nik! The new glossy transparent code looks WAY better! Awesome work! (Gotta luv those releases where there's no XML changes..

)
....are you sure the watermark option works when changing it in the inifile? It doesn't seem to be working for me.
Posted: Fri Oct 05, 2007 8:30 am
by jurasek
Whaat watch your saved image...
greetz,
jur
Posted: Fri Oct 05, 2007 8:40 am
by Whaat
jurasek wrote:Whaat watch your saved image...
greetz,
jur
Aha! Thanks jurasek!
A quick comparison of the new version with the old. Same material settings. This is the SkIndigo frosted glass preset. Looks SO much better!
EDIT: added normal Specular glass for additional comparison.
Posted: Fri Oct 05, 2007 9:10 am
by zsouthboy
Awesome!
It's great we'll won't have to add Indigo logos manually to our renders (to promote the engine) anymore (not that I ever did - but I will now

)
Can't wait to try the new glossy material out!
Thanks Ono!
Posted: Fri Oct 05, 2007 10:29 am
by CoolColJ
great - I just took my Humanoid model with SSS skin to over 2000+ samples already in test 7
Ono - does that path weight fix alters the render of lights/caustics behind glass etc?
Posted: Fri Oct 05, 2007 10:32 am
by OnoSendai
CoolColJ wrote:great - I just took my Humaoid model with SSS skin to over 2000+ samples already in test 7
Ono - does that path weight fix alters the render of lights/caustics behind glass etc?
I'll post some skin results soon with some settings.
Yeah, hopefully it should fix those issues you were seeing.
Posted: Fri Oct 05, 2007 10:49 am
by rgigante
Great news..
Thanks really for all your energy spent. Hope to test asap succesfully the incoming XSIndigo with 09.8.
Kindest regards, Riccardo
Posted: Fri Oct 05, 2007 1:45 pm
by Phr0stByte
OnoSendai
Very bad news: wine once again is complaining about msvcr80.dll. I have it in the indigo dir and the system32 dir

wine-0.9.46
Posted: Fri Oct 05, 2007 2:14 pm
by zsouthboy
It's working fine for me in Wine, Phr0st.
Posted: Fri Oct 05, 2007 2:42 pm
by jurasek
Wine 0.9.36, fast as hell here.
greetz,
jur