NK data file previews - FINISHED
Posted: Mon Sep 11, 2006 8:58 am
Okay, so I decided to go through the NK data files that come with Indigo, and see which ones work. I'll use this thread to post previews of the materials that do work. As this is a long rendering task, it'll probably take 2 weeks or so, so this is a continually updated thread.
Format: I decided to render in groups for several reasons. One is it's faster to set up, though rendering itself takes longer (interreflection between the balls). Two is that one-by-one renderings are hard to compare, as tonemapping "kills the differences", ie: darker materials will have higher exposure, and lighter ones less.
I used HDR lighting instead of a studio setup (ie: black background with one meshlight), as it approximates a real life scene better.
Instructions:
paste this code into your xml, with the proper nk data file name:
The exponent variable gives the glossyness of the material (0=non-glossy/dull, 10000=glossy)
EDIT:
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NK PREVIEWS - now done
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Available here: http://deeppixel.uw.hu/projects/NK_materials.html
Format: I decided to render in groups for several reasons. One is it's faster to set up, though rendering itself takes longer (interreflection between the balls). Two is that one-by-one renderings are hard to compare, as tonemapping "kills the differences", ie: darker materials will have higher exposure, and lighter ones less.
I used HDR lighting instead of a studio setup (ie: black background with one meshlight), as it approximates a real life scene better.
Instructions:
paste this code into your xml, with the proper nk data file name:
Code: Select all
<material>
<name>Aluminum</name>
<phong>
<nk_data>nkdata/al.nk</nk_data>
<exponent>10000.000</exponent>
</phong>
</material>EDIT:
------------------------------
NK PREVIEWS - now done
------------------------------
Available here: http://deeppixel.uw.hu/projects/NK_materials.html