Indigo 0.9 test 4

General News and accouncements regarding the Indigo render engine
tizxx
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Post by tizxx » Thu Aug 02, 2007 9:03 am

Thank you very much as always another big step forward...

WOW WOW WOW - Wonderful !

:wink:

manuel
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Post by manuel » Thu Aug 02, 2007 10:48 am

thx, ono.

but my meshlights also just rendering black :( just the sun seems to render right

kadajawi
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Post by kadajawi » Thu Aug 02, 2007 12:07 pm

Yeah, my meshlights also stay dark. :(

Ono, is it possible to set the default priority to low for Indigo? Guess it's somewhere in the settings, but maybe as a default, I think that's something that many people would like.

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alenofx
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Post by alenofx » Thu Aug 02, 2007 12:13 pm

Yes, really wonderful!
Works perfectly on Ubuntu 7.04 64bit with Wine 0.9.42, and don't needs 7.0 CRT.
Anyway, I need to install "Microsoft Visual C++ 2005 Redistributable Package (x86)" for 8.0 CRT compatibility (maybe caused by last wine update).

Great job!

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joegiampaoli
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Post by joegiampaoli » Thu Aug 02, 2007 2:52 pm

alenofx

You get this error then in ubuntu also?

How to install "Microsoft Visual C++ 2005 Redistributable Package (x86)" in Ubuntu?

Thx
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joegiampaoli
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Post by joegiampaoli » Thu Aug 02, 2007 3:24 pm

Well I installed "Microsoft Visual C++ 2005 Redistributable Package (x86)" in my Ubuntu. Some small strange errors popped in the shell while installing but indigo V.04 now works fine. I only get this message in shell now when running indigo in wine:

Code: Select all

fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
And I can run the sample files with no problems. I just want to know if this will cause any further problems, anyone know?

Thx
Last edited by joegiampaoli on Thu Aug 02, 2007 8:43 pm, edited 2 times in total.
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jurasek
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Post by jurasek » Thu Aug 02, 2007 3:32 pm

Works fine here via Wine 0.9.36 on Fedora5.

Ono: .exr maps are mirrored?;)

greetz,
jur
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JaMon_3D
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Post by JaMon_3D » Thu Aug 02, 2007 6:45 pm

MANY thanks, Ono :)

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joegiampaoli
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Post by joegiampaoli » Thu Aug 02, 2007 8:51 pm

Testing with one of my old scenes and yes, much faster!!!
10 minutes with exit portals (WOW!!!)
Thx Ono! :D :D :D
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SmartDen
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Post by SmartDen » Thu Aug 02, 2007 11:14 pm

Emitters without Efficacy scale rendering well, but with - stay dark :(
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emitter without efficacy scale
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alenofx
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Post by alenofx » Fri Aug 03, 2007 12:40 am

SmartDen wrote:Emitters without Efficacy scale rendering well, but with - stay dark :(
Same problem here.

This is another test with the original "arealight.blend" Blender test scene exported with Blendingo and default settings (black background) plus a simple mesh emitter, white color and NO efficacy scale: why the black dots around the sphere? :roll:

@joegiampaoli: yes, I've the same message but all works fine.
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arealight.png
Arealight Blender test scene rendered with Indigo 0.9 test 4 [9h].
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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 12:41 am

fixed bug, will upload fix soon.

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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 1:02 am

Updated original post with new download.

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SmartDen
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Post by SmartDen » Fri Aug 03, 2007 1:06 am

it works fine now. thank you, OnoSendai!

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OnoSendai
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Post by OnoSendai » Fri Aug 03, 2007 1:07 am

no problemo.
Can someone test efficacy scale with rectangle lights pls?

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