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Indigo 0.9 test 3

Posted: Mon Jul 23, 2007 1:10 am
by OnoSendai
http://www.indigorenderer.com/montecarl ... _test3.zip

Changelog:

* improved XML handling so comments inside bottom level elements are ignored.
* made transform matrices be arbitrary
* added halt_samples_per_pixel in inifile
* added halt_samples_per_pixel element in renderer_settings in scene XML,
* added -haltspp X command line switch
* fixed albedo_spectrum for diffuse_transmitter
* misc. performance enhancements.


The halt samples per pixel option(s) allow you to terminate the Indigo program after a certain number of samples per pixel have been computed.
This can be a more appropriate termination condition than time since program start in some cases.

Posted: Mon Jul 23, 2007 1:15 am
by Kram1032
yay!!!! Halt Samples!!!

and the transfor matrices :)

some bug fixes and performance boost, yay!

Posted: Mon Jul 23, 2007 1:18 am
by tweeby
I haven't really understood what halt_samples does yet, could you explain it a little bit more is it something like stopping a render or what? You've made really nice and cool stuffs in 0.9 Ono thanks :wink:.

Posted: Mon Jul 23, 2007 1:19 am
by Kosmokrator
thnx Master Ono!!!

Posted: Mon Jul 23, 2007 1:20 am
by Kram1032
yes, halt after a specific time of samples

halt time, is the same, but uses a timer, to halt...

halt samples is better for animations, though, as it gives more similar pics in noisiness ;)

Posted: Mon Jul 23, 2007 1:25 am
by tweeby
Wow that's a great new can it start a new scene afterwards too so i don't have to start it myself :?

Posted: Mon Jul 23, 2007 1:26 am
by OnoSendai
Nope Tweeby, you'll have to script that yourself :)

Posted: Mon Jul 23, 2007 1:28 am
by tweeby
Doh! Well i think i gotta learn how to script then :lol:

Posted: Mon Jul 23, 2007 1:32 am
by OnoSendai
put something like this in .bat file Tweeby: (if ur on windows)

Code: Select all

set indigopath=.\indigo_console.exe
set testscenepath=\\lust\models\testscenes
set args=-t 1 -halt 36

%indigopath% "%testscenepath%/globe_test.igs" %args%
%indigopath% "%testscenepath%/exit_portal_test.igs" %args%
%indigopath% "%testscenepath%/simple_bump_test.igs" %args%

Posted: Mon Jul 23, 2007 2:27 am
by Marcofly
thaks Ono!!

what does it mean:

made transform matrices be arbitrary?

is it something i have to know? :roll:

Posted: Mon Jul 23, 2007 2:33 am
by OnoSendai
Marcofly wrote:thaks Ono!!

what does it mean:

made transform matrices be arbitrary?

is it something i have to know? :roll:
No, it will pretty much just make life easier for exporter writers.

Posted: Mon Jul 23, 2007 2:43 am
by CTZn
Argh, I have no more excuses now... got to put my hands in again :lol:

Well done Ono !

Posted: Mon Jul 23, 2007 3:28 am
by JaMon_3D
Thanks a lot Maestro Ono!!

Posted: Mon Jul 23, 2007 7:40 am
by neepneep
I'm having problems with putting a camera in a medium - I just get a black screen :cry:

edit: oh yea - thanks for the update! :D

Posted: Mon Jul 23, 2007 8:12 am
by Pinko5
Tnx ono
Pinko