Indigo 0.9 test 2

General News and accouncements regarding the Indigo render engine
yucen
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Post by yucen » Mon Jul 23, 2007 9:56 pm

i hope indigo have moon lighting.

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joegiampaoli
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Post by joegiampaoli » Tue Jul 24, 2007 7:08 am

You could fake the moonlight by post processing with violet, by changing the white balance color and Tone Mapping.
Joe Giampaoli
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CoolColJ
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Post by CoolColJ » Tue Jul 31, 2007 2:20 pm

Ono

can you detail the new atmospheric sky parameter and the syntax?

thanks

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Zom-B
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Post by Zom-B » Tue Jul 31, 2007 9:02 pm

CoolColJ wrote:Ono

can you detail the new atmospheric sky parameter and the syntax?

thanks
check out the globe_test.igs inside the testscenes folder for some example code...
polygonmanufaktur.de

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CoolColJ
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Post by CoolColJ » Thu Sep 06, 2007 12:44 pm

* added shutter_open_duration (aka shutter speed)
what is this supposed to do? I have varied it from 1 to 0.001 one and I haven't seen any difference in the CGSphere scene with fairly high depth of field active

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manitwo
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Post by manitwo » Fri Sep 07, 2007 3:54 am

CoolColJ wrote:
* added shutter_open_duration (aka shutter speed)
what is this supposed to do? I have varied it from 1 to 0.001 one and I haven't seen any difference in the CGSphere scene with fairly high depth of field active
if you have reinhard tonemapping enabled the brightness won't change. (use linear-tm instead)

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