0.6 test 2... half baked or fully baked? :)
0.6 test 2... half baked or fully baked? :)
Ok... so i've got a really half-baked release, 0.6 test2,
that i could put up. Since i recoded so much stuff, a *lot* of stuff is broken.
Broken things:
normal (backwards) path tracing, dispersion, absorption, image saving in non-mlt mode, double sided mats, probably lots of other stuff too.
However, what's there works really well, and should be faster and with less noise?
So do people want to try this out, or should i fix it all first? (may take a week or so)
that i could put up. Since i recoded so much stuff, a *lot* of stuff is broken.
Broken things:
normal (backwards) path tracing, dispersion, absorption, image saving in non-mlt mode, double sided mats, probably lots of other stuff too.
However, what's there works really well, and should be faster and with less noise?
So do people want to try this out, or should i fix it all first? (may take a week or so)
5 vs 3: release it is 
EDIT: taken down, it crashes outside of the IDE
EDIT EDIT: time for some coffee, then i will fix and re-release!!!:)
list of broken stuff coming...
General guide: just stick to bidir path tracing or bidir with MLT.
And remember that only bidir with MLT saves the image to disk

EDIT: taken down, it crashes outside of the IDE

EDIT EDIT: time for some coffee, then i will fix and re-release!!!:)
list of broken stuff coming...
General guide: just stick to bidir path tracing or bidir with MLT.
And remember that only bidir with MLT saves the image to disk

Last edited by OnoSendai on Sun Sep 03, 2006 1:30 am, edited 1 time in total.
I think it's your descition. If you like to get some feedback from us about the new version then you should release it. If you don't like to answer a list of questions about what why does not ....... then do not
By the way I just saw you released it...
ok, there we will go... 
EDIT: and away
I was too slow 
EDIT EDIT: take your time, will take a coffee too for you

By the way I just saw you released it...



EDIT: and away



EDIT EDIT: take your time, will take a coffee too for you

Ok.. another attempt at working-ness:
http://www.indigorenderer.com/montecarl ... _test2.zip
EDIT:
changelog:
v0.6 test 2
* changed some stuff so that bump mapping won't hang warmup on dodgy geometry.
* fixed bump mapping for phong that was broken for v0.6 test 1
* Added PNG texture loading
* rewrote bidir stuff
* speedup for objecttree
* improved/fixed bidir and sky interaction
* kd-tree cache on disk (think this is new in 0.6 test2???)
* speedups for spectral BSDF and exitant radiance calculations
-----------broken stuff:-----------
double sided mats (probably)
possible all bump mapping / shading normals
dispersion
absorption
backwards path tracing
image saving for non-mlt bidir
etc...
http://www.indigorenderer.com/montecarl ... _test2.zip
EDIT:
changelog:
v0.6 test 2
* changed some stuff so that bump mapping won't hang warmup on dodgy geometry.
* fixed bump mapping for phong that was broken for v0.6 test 1
* Added PNG texture loading
* rewrote bidir stuff
* speedup for objecttree
* improved/fixed bidir and sky interaction
* kd-tree cache on disk (think this is new in 0.6 test2???)
* speedups for spectral BSDF and exitant radiance calculations
-----------broken stuff:-----------
double sided mats (probably)
possible all bump mapping / shading normals
dispersion
absorption
backwards path tracing
image saving for non-mlt bidir
etc...
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