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Indigo 0.7 test 7
Posted: Mon Apr 09, 2007 3:00 am
by OnoSendai
Just a couple of fixes to test 6.
See the test 6 thread (
http://www2.indigorenderer.com/joomla/f ... php?t=1642 )
for more info.
test 7:
http://www2.indigorenderer.com/joomla/i ... &Itemid=62
v0.7 test 7
* fixed bidir + blend material with null material not working
* *actually* added save_igi to renderer_settings ;P
Posted: Mon Apr 09, 2007 4:10 am
by manitwo

thanks
Posted: Mon Apr 09, 2007 4:42 am
by dougal2
cool!
but you forgot to update the version number in the about menu

Posted: Mon Apr 09, 2007 4:45 am
by OnoSendai
yeah

Posted: Mon Apr 09, 2007 4:47 am
by Camox
Thx

Posted: Mon Apr 09, 2007 4:52 am
by carbon
THANKS A LOT!
Posted: Mon Apr 09, 2007 5:07 am
by Macrob
I having problems to get it running under linux (test5 works, never tried test6)
Code: Select all
didl@star3 ~/indigo_07_test7 $ wine indigo.exe testscenes/untitled.xml
err:module:import_dll Library MSVCP71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:import_dll Library MSVCR71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe" failed, status c000013
Am I too unskillfull, or does have someone else this problem also?
Posted: Mon Apr 09, 2007 5:11 am
by dougal2
look in the 0.7 test 6 thread for how to get it going under wine
Posted: Mon Apr 09, 2007 5:33 am
by Macrob
Aaahh, I see a gui
Thanks!
Posted: Mon Apr 09, 2007 5:53 am
by zsouthboy
Wow.
Do you sleep, Ono?

Posted: Mon Apr 09, 2007 7:20 am
by Kosmokrator
hi Ono and thnx for release but i dont see any usefull gui yet...where is the sliders of tonemapping?some stop button perhaps some resume stuff from igi...anyway this is a very good start for gui keep it up!
Posted: Mon Apr 09, 2007 8:08 am
by ZanQdo
WOHOO it works on Linux, last time I don't know why it didn't work with the dlls I downloaded :-s thanks a lot!
edit: nice gui

Posted: Mon Apr 09, 2007 10:06 am
by Kram1032
Wow, that was fast

Sort of an easter-present

thx!!
Posted: Tue Apr 10, 2007 2:11 am
by crsrma
Just curious, is the "no infinite plane w/ Bidir" a temporary issue?
A fine update, just came to mind.
I lurv the new GUI, very fresh change & a great starting point.
Posted: Tue Apr 10, 2007 2:34 am
by OnoSendai
Well, to cut a long story short, infinite planes don't really combine with bidirectional path tracing very well, especially when using environment lights (background, env map, or sky light).
When it comes to using bidirectional tracing, in combination with any kind of environment light, then the scene should fit the visible 'area of interest' in the scene as tightly as possible, in order to maximise path sampling efficiency.
Infinite planes are the worst in this respect.