This is mostly a bug-fix release, with the bug fixes mostly being for the render-channel support new in the 4.2.x series.
There's also new documentation on the render channels here: https://www.indigorenderer.com/document ... r-channels
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.2.20_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.2.20.tar.gz
Indigo for Mac OS X (10.9 - ):
IndigoRenderer4.2.20.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.2.20_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.2.20.tar.gz
Indigo RT for Mac OS X (10.9 - ):
IndigoRT4.2.20.dmg
Changelog:
4.2.20
* Fixed issues with null materials and beauty lighting passes.
* Using scene radius with camera for normalising the depth channel.
* Fixed material masks sometimes rendering into the wrong render channel on GPU.
* Made material and object mask names not restart the render on every keypress, but only when editing is finished and a change has been made.
* Fixed crash on enabling emission on materials in some cases.
* Fixed a bug that was occurring with a single object, with non-identity transform, on GPU, with merging disabled.
* Fixed asin function not working on GPU.
* Fixed crash with saving combined EXR.
* Fixed specular reflection lighting channel having incorrect name when saved to disk.
* Fixed bug with shadows being incorrect in some cases on GPU.
* Changed EXR saving to use a layer_name: RGB images are saved as layer_name.R, layer_name.G etc..
* Saving the alpha channel with main layers when saving render channels and layers.
* Fixed light layer thumbnails not working with alpha channel.
* Compositing light layer thumbnails on checkboard background like main render.
* Tweaked handling of processor groups for Windows systems with more than 64 logical processors.
* Fixed non-culling section planes.
* GPU: Added support for non-culling section planes.
* Added save_subdivided_meshes renderer setting option - saves subdivided meshes to disk as igmesh files.