General News and accouncements regarding the Indigo render engine
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Thu Apr 13, 2017 5:35 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.50_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.50.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.50.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.50_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.50.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.50.dmg
Changelog:
4.0.50
* Optimised tone mapping, especially camera and filmic tone mapping.
* Optimised CPU rendering. CPU rendering should be a few percent faster, depending on the scene.
* GPU PT: Fixed alpha being wrong when multiple light layers are used.
* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
* GPU PT: Added support for changing the env map while rendering.
* Fixed issue with network rendering updates not working.
* Fixed issue with render not being able to be restarted after an error-inducing realtime change.
-
Silverwing
- Posts: 71
- Joined: Sun Aug 23, 2015 1:16 am
- Location: Ludwigsburg Germany
-
Contact:
Post
by Silverwing » Thu Apr 13, 2017 6:19 am
Holy moly, that´s what I call great service!
Great to see the ray depth integrated. That´s a great plus!
Thank you!
-
zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
-
Contact:
Post
by zeitmeister » Thu Apr 13, 2017 7:38 am
Very cool improvements!
Gesendet von iPhone mit Tapatalk
-
pavoda
- Posts: 188
- Joined: Tue Dec 20, 2016 10:05 am
Post
by pavoda » Thu Apr 13, 2017 8:02 am
Super!!!
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Thu Apr 13, 2017 8:27 am
OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?
-
Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Thu Apr 13, 2017 8:33 am
pixie wrote:OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?
It's under the OpenCL device settings :)
-
TonyD
- Posts: 49
- Joined: Sat Aug 20, 2016 2:24 pm
Post
by TonyD » Fri Apr 14, 2017 3:19 am
Wow! -
The big ".50"...!
We're getting old.....
Anyway, congrats on this great release :)
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Fri Apr 14, 2017 3:20 am
Yup, 50 different beta releases
phew
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Fri Apr 14, 2017 6:17 am
Oscar J wrote:pixie wrote:OnoSendai wrote:* GPU PT: Added 'max path depth' spinbox for OpenCL rendering.
How does one summon this feature?
It's under the OpenCL device settings :)
Silly me! I just needed to scroll over! :)
-
mateuszMDA
- Posts: 2
- Joined: Sun Apr 23, 2017 9:15 pm
Post
by mateuszMDA » Sun Apr 23, 2017 9:49 pm
Hello!
I've encountered a slight problem. Mesh seems to be rendered weirdly now (see the attached picture). The problem didn't exist in v4.0.40. What might be the cause?
It appears I can overcome this by setting higher than default maximum number of subdivs in blendigo/indigo, but still... 4.0.40 worked just fine in that case.
Blendigo 3.8.25.1 (the previous version worked exactly as this one so it seems to be indigo problem).
-
Attachments
-
-
yonosoy
- Posts: 3439
- Joined: Sat Dec 01, 2012 9:45 pm
- Location: Heaven
Post
by yonosoy » Mon Apr 24, 2017 2:36 am
Physicall aperture difraction not working.
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Apr 24, 2017 3:18 am
mateuszMDA wrote:Hello!
I've encountered a slight problem. Mesh seems to be rendered weirdly now (see the attached picture). The problem didn't exist in v4.0.40. What might be the cause?
Are you using Indigo subdiv here?
Try setting 'Num Smoothings' in mesh settings to a higher value.
-
Zom-B
- Posts: 4700
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Mon Apr 24, 2017 4:06 am
Hey mateuszMDA,
thanks for taking the time and reporting!
Can you maybe upload a pigs and the blend file for this scene, so people can take a look at it?
-
bahamut
- Posts: 82
- Joined: Thu Feb 02, 2012 10:52 pm
- Location: Poland
-
Contact:
Post
by bahamut » Mon Apr 24, 2017 8:47 am
Hello.
I got this one while trying to render short animation.
First frame renders well, then this appears. If i render next frame manually it works well.
Both versions 48 and 50
M.
-
Attachments
-
Who is online
Users browsing this forum: No registered users and 69 guests