General News and accouncements regarding the Indigo render engine
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zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Fri Mar 31, 2017 5:41 pm
Oh yeah!
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Silverwing
- Posts: 71
- Joined: Sun Aug 23, 2015 1:16 am
- Location: Ludwigsburg Germany
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by Silverwing » Fri Mar 31, 2017 8:40 pm
Oh yeah. Fantastic. Was waiting for dispersion on the GPU.
Thanks for your work!
Edit:
What I really would like to see is a ray depth control for the GPU. I am not sure exactly if the data is correct but I think on GPU you currently have a diffuse and reflections (glossy) depth of 8 and a specular (refraction) depth of 16. Some of the scenes I am working with would really benefit a higher ray depth.
Not sure if it is easily possible to add a slider?
Cheers,
Raphael
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OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Thu Apr 13, 2017 5:41 am
Silverwing wrote:Oh yeah. Fantastic. Was waiting for dispersion on the GPU.
Thanks for your work!
Edit:
What I really would like to see is a ray depth control for the GPU. I am not sure exactly if the data is correct but I think on GPU you currently have a diffuse and reflections (glossy) depth of 8 and a specular (refraction) depth of 16. Some of the scenes I am working with would really benefit a higher ray depth.
Not sure if it is easily possible to add a slider?
Cheers,
Raphael
Done, see 4.0.50 build.
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