If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Here's a blog post about some of the new features: https://www.indigorenderer.com/content/ ... ta-release
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.48_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.48.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.48.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.48_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.48.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.48.dmg
Changelog:
4.0.48
* Added fast 'sub-resolution' GPU rendering, for realtime cam movement etc..
* Fixed wait_for_slave_frames_on_stop option not working.
* Added some code on Windows to stop the system from going to sleep while rendering is taking place.
* Fixed OpenGL Preview env map being shown incorrectly.
* GPU PT: Added support for half-precision (16-bit) float format for environment maps.
* Added some help text about camera movement to the status bar when ALT or CTRL are held down.
* Fixed bug that was causing some medium updates to not work properly sometimes.
* Added support for referencing PIGS files directly in <include> XML tags.
* Changed it so that when multiple Mesh scene nodes try to load a mesh from the same path, it only loads it once.
* Added 'view on web' button on material on online mat db widget.
* Added selection outlines of objects in GL view.
* IGIs are now saved if -igio is present on the command line etc..
* Fixed issue where multiple render restarts in quick succession would result in the render not starting.
* UI layout improvements for materials
* Added light layer control for materials - selects which light layer material emits on.
* Added thumbnail previews for light layers.
* GPU PT: Added initial implementation of light layers.
* Fixed UVs with displacement without subdivision.
* Changed the way alpha rendering works. Avoids faint black halo artifact at low levels of convergence.
* Fixed 'S' matrix of keyframe not getting serialised to IGS files.
* Added emission_sampling_factor setting for materials - is a multiplier for the amount of sampling emission from that material receives.
* Fixed issue where changing a setting in the options dialog would wipe out selected OpenCL devices.
* Dropped support for Windows XP.
* Sped up building of materials with textured emitters.