General News and accouncements regarding the Indigo render engine
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OnoSendai
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by OnoSendai » Fri Aug 12, 2016 3:24 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.43_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.43.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.43.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.43_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.43.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.43.dmg
Changelog:
4.0.43
* GPU PT: Added support for camera motion blur.
* GPU PT: Added initial support for object motion blur
* Fixed up network rendering to work with GPU/OpenCL rendering.
* Using a better zoom speed for trackball style camera.
* Fixed some issues with the crosshairs not being shown/hidden consistently.
* Removed cap on OpenGL preview FPS.
* Fixed bug with OpenGL preview sometimes missing the last realtime camera update.
* Picking target point based on OpenGL render on scene load, fixed bug with depth picking.
* Fixed some problems with motion blurred objects rendering incorrectly in some cases.
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arc en ciel
- Posts: 138
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by arc en ciel » Fri Aug 12, 2016 10:43 am
using render queue and halt time value :
Indigo doesn't update the image before saving it. The last auto-update is used, on Cpu and Gpu mode.
Regarding Gpu mode, it would be better to have the countdown starts after "Building OpenCL kernels" is finished.
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Zalevskiy
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by Zalevskiy » Sat Aug 13, 2016 5:56 pm
del
Last edited by
Zalevskiy on Fri May 28, 2021 5:06 pm, edited 1 time in total.
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Originalplan®
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by Originalplan® » Sat Aug 13, 2016 8:35 pm
Thank you Zalevskiy! ^ - ^
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Zom-B
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by Zom-B » Sat Aug 13, 2016 9:52 pm
Wow Zalevskiy!
Thank you so much for checking all this stuff, I hope you have that somehow automated :)
I'll work through your materials and will bundle them to groups of the same category for easier debugging from the devs!
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burnin
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by burnin » Sat Aug 13, 2016 10:54 pm
Congrats. It is advancing to be an amazing engine i see. It is Faaast.
Anyone got RX480 in arsenal. Any tests done?
TIA and keep it up
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Originalplan®
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by Originalplan® » Sun Aug 14, 2016 7:49 am
Material upload still does not work. Same problem as reported before.
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Oscar J
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by Oscar J » Sun Aug 14, 2016 7:54 am
burnin wrote:Congrats. It is advancing to be an amazing engine i see. It is Faaast.
Anyone got RX480 in arsenal. Any tests done?
TIA and keep it up
Yeah there has been some testing with a 480. Turned out to be surprisingly power consuming and with a slightly disappointing performance in Indigo IIRC. Until AMD optimise it more for OpenCL rendering, Nvidias new Pascal series seems to be king.
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Zalevskiy
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by Zalevskiy » Sun Aug 14, 2016 6:44 pm
del
Last edited by
Zalevskiy on Fri May 28, 2021 5:20 pm, edited 1 time in total.
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Originalplan®
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by Originalplan® » Sun Aug 14, 2016 9:38 pm
Thank's Ono. Totally forgot that i can upload from the site too. Already did.
  

Zalevskiy wrote:Thank you so much for checking all this stuff, I hope you have that somehow automated :)
no.
only manually... only hardcore :)
https://yadi.sk/d/lEHh72QbuCQwu
over time, the catalog will be updated
please if you have found an error in the file name or incorrectly believe that the material category to send me to PM
*all materials are loaded when scrolling
**to download a separate directory, move the cursor and select "скачать" (download)
Zalevskiy Thank you x 10000000!! Great job!
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arc en ciel
- Posts: 138
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by arc en ciel » Mon Aug 15, 2016 2:45 pm
changing code isl for displacement on coating mat, a window is open for notice an error or a missing parenthesis etc, this is not the normal note in red on the image without interrupting
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FakeShamus
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by FakeShamus » Tue Aug 16, 2016 12:06 am
arc en ciel wrote:changing code isl for displacement on coating mat, a window is open for notice an error or a missing parenthesis etc, this is not the normal note in red on the image without interrupting
Yeah, this has been a problem for a while, I think devs are aware of it. I would also very much like to see it finally fixed.
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Zom-B
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by Zom-B » Tue Aug 16, 2016 1:40 am
Hey Zalevskiy,
I worked through your materials and feed everything in the Bugtracker, for some problems I have feedback for you:
shadingPlaneISLBlendTestScene.pigs
Just as the error report says: "Only Thin lens camera supported with GPU rendering currently."
This will be included in future for sure :)
scatter_test.igs
The mesh file for scattering is missing (teapot), you need a pigs to have all stuff packed in one file.
Regarding all transparent materials: atm Indigo has some lower ray depth in GPU mode, so specular materials and transparent ones will often look different because of that, depending on scene etc.
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Zalevskiy
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by Zalevskiy » Tue Aug 16, 2016 5:26 am
del
Last edited by
Zalevskiy on Fri May 28, 2021 5:20 pm, edited 1 time in total.
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