General News and accouncements regarding the Indigo render engine
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OnoSendai
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by OnoSendai » Sat Jul 30, 2016 2:01 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.42_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.42.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.42.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.42_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.42.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.42.dmg
Changelog:
4.0.42
* Added preliminary support for 'trackball' style camera navigation.
Ctrl/Command + left mouse button + mouse drag to rotate camera around target point
Ctrl/Command + middle mouse button + drag to pan target point and camera
Ctrl/Command + right mouse button + drag to zoom in / out from target point
Ctrl/Command + double left click to manually select target point
* Added crosshairs to OpenGL preview.
* Added crosshairs to main render view, which display only when Ctrl/Command, Alt, or camera movement buttons are held down.
* Fixed issue with phong with roughness param and no exponent param being parsed as old phong.
* Fixed fast_sss option on medium not being serialised to scene files.
* GPU PT: Fixed bad sampling of basic phong nkdata mats.
* GPU PT: Added support for new-FBM ISL func.
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contegufo
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by contegufo » Sat Jul 30, 2016 6:24 pm
HI
It would need three crosshairs to have the certainty of maintaining the parallelism.
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Originalplan®
- Posts: 757
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- 3D Software: Cinema 4D
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by Originalplan® » Sat Jul 30, 2016 10:18 pm
4.0.42
* Added preliminary support for 'trackball' style camera navigation.
Ctrl/Command + left mouse button + mouse drag to rotate camera around target point
Ctrl/Command + middle mouse button + drag to pan target point and camera
Ctrl/Command + right mouse button + drag to zoom in / out from target point
Ctrl/Command + double left click to manually select target point
* Added crosshairs to OpenGL preview.
* Added crosshairs to main render view, which display only when Ctrl/Command, Alt, or camera movement buttons are held down.
* Fixed issue with phong with roughness param and no exponent param being parsed as old phong.
* Fixed fast_sss option on medium not being serialised to scene files.
* GPU PT: Fixed bad sampling of basic phong nkdata mats.
* GPU PT: Added support for new-FBM ISL func.
Wow everything sounds great!! Great job!
Will test this crosshairs and Ctrl/Command stuff :)
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Zalevskiy
- Posts: 250
- Joined: Thu Jul 16, 2015 12:36 am
- Location: Mars
- 3D Software: Blender
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by Zalevskiy » Tue Aug 02, 2016 3:17 am
del
Last edited by
Zalevskiy on Fri May 28, 2021 5:08 pm, edited 2 times in total.
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Originalplan®
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by Originalplan® » Wed Aug 03, 2016 4:48 am
Can't seem to be able to upload materials to the database...Is that a BUG or just by me?
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OnoSendai
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- Location: Wellington, NZ
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by OnoSendai » Wed Aug 03, 2016 6:33 am
Originalplan® wrote:Can't seem to be able to upload materials to the database...Is that a BUG or just by me?
What happens? Do you get an error message?
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Originalplan®
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by Originalplan® » Wed Aug 03, 2016 7:03 am
Maybe it's me....but worked fine in ver 3.xx
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Eneen
- Posts: 169
- Joined: Thu Jan 21, 2016 9:32 am
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by Eneen » Wed Aug 03, 2016 7:36 pm
IHMO pan mode with ctrl should be reversed, now it's same as with alt key.
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Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
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by Oscar J » Wed Aug 03, 2016 7:45 pm
^ I have brought this up with Nick, hopefully there will be an option to switch.
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STUDIO AARON
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by STUDIO AARON » Thu Aug 04, 2016 5:20 am
When I "Export Scene Tab Animation", skatters are not being rendered in the scenes. Works with "Render with Indigo" button and "Export Scene As" but not "Export Scene Tab Animation".
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arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
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by arc en ciel » Tue Aug 09, 2016 3:47 am
thank's Zeitmeister.
You did an impressive job with this project ! Fantastic !
it's Heyne Drive simulator vehicule ?
how did you manage the water on the beach at the end of the clip, when all trucks are together ?
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zeitmeister
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- Location: Limburg/Lahn, Germany
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by zeitmeister » Tue Aug 09, 2016 6:18 am
arc en ciel wrote:thank's Zeitmeister.
You did an impressive job with this project ! Fantastic !
it's Heyne Drive simulator vehicule ?
how did you manage the water on the beach at the end of the clip, when all trucks are together ?
Thank you!
The car was animated with Craft Animations; the water at the very end is video footage 3D-comped in After Effects... due to a strict deadline; there was any time for real 3D water, foam and realistic surf. ;-)
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CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
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by CoolColJ » Tue Aug 09, 2016 10:31 am
Bedroom benchmark - memory allocation error on my GTX 1070 :(
Also when sleecting OpenCL rendering, even with the GTX 1070 ticked, it says no device selected.
I have to untick and tick again to get it to work
Last edited by
CoolColJ on Fri Aug 12, 2016 10:17 am, edited 1 time in total.
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