Indigo Renderer 4.0.42 Beta Release
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4.0.42 Beta Release
That's odd, I know Thomas/lycium had the bedroom scene running fine on his new 1070. You have the latest drivers I guess?
Re: Indigo Renderer 4.0.42 Beta Release
YesOscar J wrote:That's odd, I know Thomas/lycium had the bedroom scene running fine on his new 1070. You have the latest drivers I guess?
Re: Indigo Renderer 4.0.42 Beta Release
MLT seems to render a bit brighter than the default path tracing.
Re: Indigo Renderer 4.0.42 Beta Release
Fixed in 4.0.43: http://www.indigorenderer.com/forum/vie ... =1&t=14095arc en ciel wrote:I got a strange result with motion Blur (on a wheel)
http://reelmotion.free.fr/images/bugDisplayMB.jpg
the rear wheel disappears depending on the camera angle
here a link for a pigs, if you move around the rear wheel (zoom-in, pan right/left), it'll disappears/appears partially
https://www.wetransfer.com/downloads/b3 ... 755/850f59
Thanks for bug report!
Re: Indigo Renderer 4.0.42 Beta Release
Hi Zeitmesiter,zeitmeister wrote:You have to crank the subsampling up to 12-20.
I know that issues very well from my last job.
If you find a bug, please tell me about it. I can only fix things I know about.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Indigo Renderer 4.0.42 Beta Release
Hey Ono, I thought I wrote you about that.
On certain camera angles, motionblurred objects do dissapear. I helped me out with changing the subsampling to other values; or simply to crank them up really high.
Maybe it has got something to do with Euler/quaternion calculations, but I don't know.
Only can speak for C4D/Cindigo and the Indigo 4 beta I used for the job.
Didn't matter if wheels (in my case) were baked wether in object or world coordinates.
Cheers, zeiti
On certain camera angles, motionblurred objects do dissapear. I helped me out with changing the subsampling to other values; or simply to crank them up really high.
Maybe it has got something to do with Euler/quaternion calculations, but I don't know.
Only can speak for C4D/Cindigo and the Indigo 4 beta I used for the job.
Didn't matter if wheels (in my case) were baked wether in object or world coordinates.
Cheers, zeiti
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