If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.8.15_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.15_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.15.tar.gz
Indigo for Mac OS X (10.7 - ):
IndigoRenderer3.8.15.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.8.15_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.15_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.15.tar.gz
Indigo RT for Mac OS X (10.7 - ):
IndigoRT3.8.15.dmg
Changelog:
3.8.15
* Fixed problem with network rendering where network slaves may get stuck when connection fails.
* Fixed issue with IPv4/IPv6 interopability that prevented network rendering connections in some cases.
* Improved layout of UI on Windows
* Changed some UI fonts for better readability on OS X.
* Fixed UI issue with very long scene metadata.
* Fixed issue where camera transform would change after realtime moving, saving and loading scene with a camera with keyframe rotation.
* Fixed crash with MLT introduced in 3.8.14
* Fixed saving of render queue item output paths.
* Fixed problem setting texture paths in shader editor directly.
* Fixed bug with invisible-to-cam objects being visible on second camera hit (through null mat) in PT.