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Indigo Renderer 3.8.5 Beta Release

Posted: Wed Jul 02, 2014 10:38 pm
by OnoSendai
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.8.5_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.8.5_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.8.5.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.8.5.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.8.5_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.8.5_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.8.5.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.8.5.dmg

Changelog:
3.8.5
* Made alpha channel converge a bit faster on opaque objects with high ssf.
* Fixed problem with artifacts with foreground alpha and dof: http://www.indigorenderer.com/forum/vie ... 02#p127402
* Fixed OpenGL preview mismatch with render when lens shift was used.
* Drawing grey quads on outside of viewport in OpenGL preview.
* Substrate materials of Coating and DoubleSidedThin materials now use their own shading normals.

Attached below are a couple of materials using different shading normals on the coating substrate.

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Wed Jul 02, 2014 10:46 pm
by zeitmeister
Cool Ono! Does the Voroni shader work now?
No time to test it...


Grüsse, zeiti

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Wed Jul 02, 2014 10:47 pm
by OnoSendai
zeitmeister wrote:Cool Ono! Does the Voroni shader work now?
No time to test it...


Grüsse, zeiti
Haven't fixed those materials yet.

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Wed Jul 02, 2014 11:55 pm
by zeitmeister
:-(

:-)


Grüsse, zeiti

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 12:13 am
by Oscar J
Nice, please post these new mat's in the library s'il vous plait.

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 12:28 am
by Oscar J
Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 2:20 am
by aleksandera
Thank you for the DOF fix!!

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 3:17 am
by Zom-B
Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 3:59 am
by OnoSendai
Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already :)

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 4:20 am
by OnoSendai
Oscar J wrote:Bug: I can't continue a render from an igi if I'm on a pigs scene. Would like to be able to do that without unzipping the pigs. Thanks.
Done for next release.

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Thu Jul 03, 2014 5:23 am
by CTZn
thanks Ono !

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Fri Jul 04, 2014 4:16 am
by StompinTom
For scenes with loads of instances, could there be an option to group objects that reference the same mesh in the UI? The list gets very long with 1 000 000 instances!

Also, any sample ISL code for mesh scattering available?

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Fri Jul 04, 2014 4:33 am
by Zom-B
OnoSendai wrote:
Zom-B wrote:Nice release, I like the improved Alpha rendering A LOT! First tests are very promising...

I rendered the flaked paint a little bigger to see the effect:
http://imgbox.com/Jo56hPCV

The shader looks great, but is done by altering the thickness of the coating.
Actually a more realistic approach could be to set a (colored) box noise for the normal channel of the phong substrate.
Just an idea...
Sweet.
It actually does that already :)
Stupid me, totally missed that -.-'
Great stuff, need to test it on a car ;)

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Fri Jul 04, 2014 10:06 am
by h2o2
It seems Indigo isn't friend with the new Mac OS X 10.9.4 as it crashes every time saying it encountered the problem while using QtopenGL.

Did a test with 3.8.4 as it was working fine but it crashes as well.
Removing OpenGL preview is a bit better as it doesn't crash instantly but i can't even launch a render, it's crashing before i can do that ! :D

Perhaps a change in the way OpenGL is handled in 10.9.4 ?


Cheers,
Laurent aka Tartiflette. :)

Re: Indigo Renderer 3.8.5 Beta Release

Posted: Fri Jul 04, 2014 7:20 pm
by Oscar J
Glad i didn't update then!