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Indigo Renderer 3.6.16 Beta Release
Posted: Tue Jun 18, 2013 3:41 am
by OnoSendai
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.6.16.2_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.16.2_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.6.16.2.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.16.2.tar.gz
Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.16.2.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.6.16.2_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.16.2_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.6.16.2.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.16.2.tar.gz
Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.16.2.dmg
Changelog:
3.6.16
* Fixed: Pick material and assign material don't work in conjunction.
* Copying any emission scaling from background settings to exit portal objects.
* Fixed sampling for env maps + exit portals so it is efficient again.
* Fixed jumping to end and clearing of the selection in render log.
* Fixed: Network client table isn't cleared on 'stop' then 'render'.
* Fixed crash on invalid shader parameter name.
* Fixed issue on OS X reading large IGIs.
* Fixed shader editor dialog resizing issue on OS X.
* Fixed: Alpha rendering renders background as alpha = 1 when there is no background material.
* OS X build is now signed.
* Updated bundled SkIndigo installer in Windows build to SkIndigo-3.4.19.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Tue Jun 18, 2013 7:19 am
by juan_irender
Thanks for the update, Ono!
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Tue Jun 18, 2013 11:32 am
by Oscar J
I can't set the camera to focus on a certain object anymore. Hard to tell if it's a Blendigo or an Indigo bug though.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Tue Jun 18, 2013 6:22 pm
by lape
thank you!
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Wed Jun 19, 2013 9:10 am
by pixie
A big thanks! :)
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Thu Jun 20, 2013 8:03 am
by Oscar J
"Invisible to camera" option seems to be out of function too - when I try to hide an emitter so that it just shows up indirectly in reflections - it still shows up to the camera.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Fri Jun 21, 2013 10:14 pm
by fused
Oscar J wrote:"Invisible to camera" option seems to be out of function too - when I try to hide an emitter so that it just shows up indirectly in reflections - it still shows up to the camera.
Hi Oscar
no, that's exactly how it's supposed to work.
It will be invisible directly to the camera but indirectly it will still be visible, in reflections for example.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Sat Jun 22, 2013 12:44 am
by Mor4us
fused wrote:Oscar J wrote:"Invisible to camera" option seems to be out of function too - when I try to hide an emitter so that it just shows up indirectly in reflections - it still shows up to the camera.
Hi Oscar
no, that's exactly how it's supposed to work.
It will be invisible directly to the camera but indirectly it will still be visible, in reflections for example.
I think you misunderstood oscar ;)
What you're describing is exactly what oscar wants, but the emitter is still visible (directly) to the camera.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Sat Jun 22, 2013 12:53 am
by fused
Mor4us wrote:fused wrote:Oscar J wrote:"Invisible to camera" option seems to be out of function too - when I try to hide an emitter so that it just shows up indirectly in reflections - it still shows up to the camera.
Hi Oscar
no, that's exactly how it's supposed to work.
It will be invisible directly to the camera but indirectly it will still be visible, in reflections for example.
I think you misunderstood oscar

What you're describing is exactly what oscar wants, but the emitter is still visible (directly) to the camera.
Oh, right, I misread that. Sorry
Will look into it.
Cheers!
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Sat Jun 22, 2013 12:56 am
by fused
Oscar,
it seems to work here. Can you maybe provide a simple example scene that shows this problem?
Please note thta the emitter will show up when in *every* indirect situation. That means it will also be visible when viewed through a pane of glass, for example.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Sat Jun 22, 2013 1:49 am
by Oscar J
Here's a scene where it doesn't work for me - I'm using the latest version of Indigo for Mac.
Thanks in advance!
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Mon Jun 24, 2013 11:06 am
by Oscar J
Did you manage to get anything out of it? :)
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Mon Jun 24, 2013 8:01 pm
by OnoSendai
It's missing some meshes. Can you post the packed scene (PIGS) ?
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Tue Jun 25, 2013 3:08 am
by Oscar J
It only contains an emitter (didn't want to upload my Koenigsegg) - which I can't hide from the camera.
Re: Indigo Renderer 3.6.16 Beta Release
Posted: Sun Jun 30, 2013 12:55 am
by bubs
I tried to resume render from .igi and got the following message;
A problem occurred with the scene:
Scene parsing error: Error loading model 'C:\Users\Home\AppData\Local\Temp/dca29729-9db5-4716-bde0-a160803569fc.igmesh': Failed to open file 'C:\Users\Home\AppData\Local\Temp\dca29729-9db5-4716-bde0-a160803569fc.igmesh' for reading. (In element 'mesh', around line 3, column 9)
Indigo version: Indigo Renderer v3.6.16.2, Windows 64-bit build.
No metadata.
Please contact
support@indigorenderer.com if you have any questions.
When I checked the Temp folder there was no .igmesh file at all... I've never had this issue before, and whilst the .igi file will open by itself in Indigo, once I do open it I can't even save it out as another image format, meaning the .igi is pretty much useless to me...
Am I doing something silly here?