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Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 4:19 am
by fused
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.4.9_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.4.9_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.4.9.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.4.9.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.4.9.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.4.9_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.4.9_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.4.9.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.4.9.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.4.9.dmg

Changelog:
3.4.9
* Fixed light layers not working properly in console.
* Fixed a problem where to UI would go into a state where you can't close or open when a non-existent scene file was opened.
* Fixed reflection shading normal effect for glossy transparent.
* Added cull_geometry option to section planes (and made it available in the UI).

An example of culling on versus culling off on section planes:
section_plane_room_culling.png
Culling on. The geometry behind the section plane is removed. Light from the outside is not blocked (because the geometry was actually removed).
section_plane_room_no_culling.png
Culling off. The geometry behind the section plane is not removed but ignored for eye rays coming from behind the section plane. Light isn't able to pass through.

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 5:06 am
by StompinTom
Yeeeeeeeah :D

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 5:34 am
by PureSpider
OMG YOU GUYSE ARE GENIUSES! I WANT YOUR MAN BABIES!

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 6:00 am
by zeitmeister
Yeah!
When will the new lef material be implemented? :-))

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 6:29 am
by OnoSendai
zeitmeister wrote:Yeah!
When will the new lef material be implemented? :-))
It already is implemented :)
It will be available after 3.4 stable is done.

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 6:49 am
by pixie
Hurray!
A few tests

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 7:35 am
by zeitmeister
OnoSendai wrote:It already is implemented :)
It will be available after 3.4 stable is done.
Double-Yeah!!!

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 7:41 am
by delle
culling on versus culling off on section planes
I've been waiting for this since a long time...

Can you suggest the syntax for my exporter?

Thank you!

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 7:45 am
by pixie
More tests, showing a texture in a hidden wall
t04.jpg
t05.jpg
Twice the planes twice the fun! :)
T06.jpg

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 7:53 am
by OnoSendai
delle wrote:
culling on versus culling off on section planes
I've been waiting for this since a long time...

Can you suggest the syntax for my exporter?

Thank you!

Code: Select all

 <section_plane>
    <point>3 0 0</point>
    <normal>-1 0 0</normal>

    <cull_geometry>false</cull_geometry>
  </section_plane>

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 8:09 am
by delle
OnoSendai wrote:
delle wrote:
culling on versus culling off on section planes
I've been waiting for this since a long time...

Can you suggest the syntax for my exporter?

Thank you!

Code: Select all

 <section_plane>
    <point>3 0 0</point>
    <normal>-1 0 0</normal>

    <cull_geometry>false</cull_geometry>
  </section_plane>
Thank you,

Do you think that, in the future, this flag will be available for normal meshes ? (e.g. planes)

I've been waiting for this since 4 years ago... see this post!

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 9:02 am
by StompinTom
Ortho rendering still sometimes gives unexplained transparent materials... Will post a screenshot to demonstrate in a bit!

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 2:11 pm
by ENSLAVER
Awesome, just realized the "sensor width" option in Indigo UI is like the "zoom" when using Ortho :D

On a sidenote, what is the correct way to use Exit Portals with Clipping? If they intersect the walls they light up the cavity which seems like a waste of CPU power.

Re: Indigo Renderer 3.4.9

Posted: Fri Oct 12, 2012 6:55 pm
by snorky
cull_geometry option
yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah

Re: Indigo Renderer 3.4.9

Posted: Sun Oct 14, 2012 1:09 am
by CTZn
ENSLAVER wrote:On a sidenote, what is the correct way to use Exit Portals with Clipping? If they intersect the walls they light up the cavity which seems like a waste of CPU power.
You have certainly thought of that since, culling geometry sounds like the best option to take with portals. It will allow the hidden walls to project their shadow onto the portals, as opposed to ressource intensive rays.