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Indigo Renderer 3.4.2

Posted: Sat Jun 16, 2012 1:29 am
by OnoSendai
The big change in this release is the introduction of a long-requested feature, normal maps!

The normal maps can either be specified with a texture or a shader.

You will see a new control for normal maps when selecting a material in the Indigo user interface.

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.4.2_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.4.2_Setup.exe


Indigo for Linux 32-bit:
IndigoRenderer_v3.4.2.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.4.2.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.4.2.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.4.2_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.4.2_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.4.2.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.4.2.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.4.2.dmg

Changelog:
3.4.2
* Added initial normal map support.
* Fixed issue with serialising strings that had both special XML characters and CDATA-requiring whitespace.
* Updated bundled SkIndigo to SkIndigo-3.2.14.

Re: Indigo Renderer 3.4.2

Posted: Sat Jun 16, 2012 9:39 am
by snorky
milestone!

Re: Indigo Renderer 3.4.2

Posted: Sat Jun 16, 2012 8:57 pm
by Pibuz
WONDERFUL!
Can't wait for it to be integrated into SkIndigo, and make some comparison tests vs bump mapping!!!

Thanks Ono!
(One release per day: damn efficient GlareTech..)

Re: Indigo Renderer 3.4.2

Posted: Sat Jun 16, 2012 10:10 pm
by juan_irender
Thanks for the update, Ono!
A little annoyance in the OSX version since IR v3.4.1: the keyboard shortcut for quit the app and for reload a scene is the same, command-Q.

Re: Indigo Renderer 3.4.2

Posted: Tue Jun 19, 2012 1:25 am
by SaphireS
Finally, thanks!

Re: Indigo Renderer 3.4.2

Posted: Tue Jun 19, 2012 9:04 pm
by MattMR2
Does this version support Blender 2.63a ?

Thanks,

Matt

Re: Indigo Renderer 3.4.2

Posted: Tue Jun 19, 2012 9:10 pm
by Zom-B
MattMR2 wrote:Does this version support Blender 2.63a
Should be included since 3.4.1, otherwise you get it here: http://www.indigorenderer.com/forum/vie ... =8&t=11685

Re: Indigo Renderer 3.4.2

Posted: Tue Jun 19, 2012 9:14 pm
by MattMR2
Hi Zom-B,

Thanks for your answer.

Matthieu

Re: Indigo Renderer 3.4.2

Posted: Wed Jun 20, 2012 4:11 am
by dakiru
Great work you've done with Indigo for the last two years, guys.

Just to compare an old scene of those days. The color difference is because of possibly different camera response curve. I know, this is not ideal example, but it's possible to see the huge progress still.

Indigo 2.4.4 Beta, BiDir+MLT, 5407 s/px, around 36 hours rendering time.
spidy_5407spx_02.jpg
Indigo 3.4.2 Beta, CUDA Pathtracing, 1087 s/px, around 1 hour rendering time.
spidy_3.4.2_CUDA_1087.jpg

Re: Indigo Renderer 3.4.2

Posted: Wed Jun 20, 2012 4:34 am
by OnoSendai
Thanks Dakiru!

Re: Indigo Renderer 3.4.2

Posted: Wed Jun 20, 2012 6:47 pm
by MattMR2
hi all,

just one question, does this Indigo version support the new kepler architecture for gtx 670 4 giga ?

thanks

Matt

Re: Indigo Renderer 3.4.2

Posted: Mon Jun 25, 2012 5:11 pm
by CoolColJ
Buggy - no aperture diffraction anymore!

Re: Indigo Renderer 3.4.2

Posted: Mon Jun 25, 2012 7:47 pm
by dakiru
CoolColJ wrote:Buggy - no aperture diffraction anymore!
Me buggy... =\
I've turned it off at the start to see the revealed image faster and didn't turn it on after. Rerendering.

Re: Indigo Renderer 3.4.2

Posted: Tue Jun 26, 2012 9:19 am
by dakiru
All rendered for 1.5 hour each.

3.4.2, Real AD, GPU CUDA
spidy_3.4.2_GPU_CUDA_real_AD.jpg
3.4.2, Real AD, BiDir
spidy_3.4.2_BiDir_real_AD.jpg
3.4.2, Real AD, MLT+BiDir
spidy_3.4.2_MLT_BiDir_real_AD.jpg
3.4.2, Real AD, Hybrid
spidy_3.4.2_Hybrid_real_AD.jpg

Re: Indigo Renderer 3.4.2

Posted: Wed Jun 27, 2012 11:55 pm
by MattMR2
Hi all,

Someone can answer me about support for GTX 670 please ?

Thank in advance,

Matt