Indigo Renderer 3.2.8
Posted: Fri Feb 17, 2012 2:11 am
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.2.8_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.8_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.2.8.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.2.8.tar.gz
Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.8.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.2.8_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.8_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.2.8.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.2.8.tar.gz
Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.8.dmg
Changelog:
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_3.2.8_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.8_Setup.exe
Indigo for Linux 32-bit:
IndigoRenderer_v3.2.8.tar.gz
Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.2.8.tar.gz
Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.8.dmg
Indigo RT for Windows 32-bit:
IndigoRT_3.2.8_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.8_Setup.exe
Indigo RT for Linux 32-bit:
IndigoRT_v3.2.8.tar.gz
Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.2.8.tar.gz
Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.8.dmg
Changelog:
3.2.8
* Updated sky data - sky is brighter, bright region around sun is narrower.
* Updated Technical Reference with some render settings.
* Fixed problem with exit portals and new sun/sky model.
* Fixed crash with ISL with circular binding of variables.
* Fixed bug with Phong resulting in fireflies at exponents near zero.
* Fixed issue where GPU path tracing wouldn't work with empty scenes.
* Fixed possible crash bug with OpenCL GPU acceleration
* Fixed GPU acceleration rendering some materials e.g. phong too darkly in some cases.
* Added optimisation for GPU acceleration: avoiding some traces.
* Fixed reporting of CUDA device name.
* Added check that the number of materials specified for the model is the same as required by the geometry (mesh).
* Fixed 'x' button in material editor crashing Indigo.
* Made CUDA out of memory error show human readable memory size.
* Made Oren Nayar default sigma 0.3 instead of 1.0.
* Made sampling of Phong more efficient when albedo param and spec. refl. param are both set.